@swifty-willownall said in Quest feedback: Ants:
Ants Quest:
I noticed new holes in the quest. My adventurer brain has been trained to think that something is always going to come out of holes, so it was a nice addition. The red eyes descriptor was good too. I ran into an Ankheg later in the quest which was cool. Could even use more of them to add an additional damage type to compliment the quests only physical damage.
I noticed the gargoyle statues were removed. Makes sense. Why were they ever there?
The spawns were reduced. I was able to complete the quest in 6 hours, resting and buffing from the surface level. I'm a level 7 cleric, so my buffs had another hour left.
The first level of the quest feels very quick and fast. It's probably not even 5 minutes worth for a buffed party. I would suggest moving the queen down to the second level. This point goes into the following point..
Personal thoughts: I think more can be done with this quest. Have the queen be on the second level, and have the third level be optional. 3rd level has a tomb and mad made structures. Instead of ants, you can put undead or other creatures here. It makes a lot of sense.
Animals usually avoid the undead.
A dead ant gives off a scent to other ants to tell them "Stay away from here!"
It explains why the ants have tunneled down but avoid going further below into the man made spaces.
There's a bunch of tombs and graves there, and a cool looking alter-ish piece in the last room.
Putting this here for sanity