I sent them a shit load of feedback which is basically a reworded version of what I said in this thread.

Latest posts made by Zool
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RE: Dinoo/Tiefling / Afyola Elas
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RE: Dinoo/Tiefling / Afyola Elas
@echo said in Dinoo/Tiefling / Afyola Elas:
As for how that'd involve other players - I think it should be easy to see, no?
No.
That's why we ask. There's two bajillion things you could do, that's the beauty of the game.
@echo said in Dinoo/Tiefling / Afyola Elas:
She'd need help in many stages of this.
So, what are some of the stages?
@echo said in Dinoo/Tiefling / Afyola Elas:
Other than that, perhaps the hoarite church will set her some kind of goal
This is relying on DMs to give you stuff, not how you'll involve other characters.
@echo said in Dinoo/Tiefling / Afyola Elas:
like a holy mission or something, to prove her worth - and she'd need people to come along with her for that purpose.
Why don't you make up a holy mission, and tell us what it involves, so we can see if your idea sounds like it might make other players interested/have fun with it?
@echo said in Dinoo/Tiefling / Afyola Elas:
I'd like to have the rest of it develop organically, so these are really just rough outlines.
Yep, that's fine - but these aren't even outlines, these are vague half thoughts
@echo said in Dinoo/Tiefling / Afyola Elas:
it's a little difficult to look to a future perspective without having played much, tho!
You... don't need to have played much to have ideas of things you'd do to create a fun story using in game actions. (well, you might, to have the experience of role playing servers, but if you don't have any, probly best to play a none app character and see how others do it first)
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RE: Dinoo/Tiefling / Afyola Elas
I didn't say anything about goals.
Where does it say what they'll do to make the server more fun, through actions/story.
It's a background.
@echo said in Dinoo/Tiefling / Afyola Elas:
under Hoar, she could find revenge for the being that caused her fiend-blood to manifest
This is a goal. Cool... what you gonna do though?
@echo said in Dinoo/Tiefling / Afyola Elas:
consulting mages, researching fiends, and doing a lot of stuff that could perhaps tempt her to fall fully to evil in pursuit of revenge
Ok, so this is the entire "meat" of the app then.
So, they will talk to other characters (mages) and... send a letter to the Library about fiends? (and get an answer saying "why don't you go do something to find out")
I don't know what "a lot of stuff" is, that would potentially make her fall fully to evil in persuit of revenge. Sounds like this part could be interesting if there was any thought put into it at all.
Like, are they gonna set up situations that cause other fiend blooded PC's (should they exist) to end up being wounded, so they can gather up their blood to study it? Advance this to attacking them? take body parts? I dunno, because "a lot of stuff" doesn't mean anything.
Are they going to go out seeking areas that have links to the lower planes? Will they try to gather up illegal artifacts related to them? Will they attack and steal these from others who've managed to get hold of them? Will they try to bribe them? will they look into past characters histories, and get a diviner to learn more of this by travelling to key sites and performing divination rituals? Will these rituals have components that they have to do something that'll make other characters interested in their story in order to obtain them? or will they grind one quest a few times then decide the three random junk items they got is good enough, then demand DM's run them a portal to (insert plane of choice here) for them?
I dunno, cos they haven't said anything.
The character background and such is nice and flowery.
I don't give a shit though.
What is having this character playing on the server going to do, in game, to make it more fun for other players?
Make me give a shit.(Just to note, I'm not asking for them to specifically lay out an exact set of things they are going to do. I just want some examples of actions they might take in game to progress their story. These actions should be things that make other characters take notice, or directly affect them)
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RE: Dinoo/Tiefling / Afyola Elas
So, where's the bit about what they will do in game?
(The only bit I ever read, normally, because I skim everything else. I've skimmed this with varying levels of intensity several times, and if I do it again, I'm in danger of reading the whole thing. I see no reference to anything they'll actually -do- is there any?)
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RE: NPC Name Color
@echo said in NPC Name Color:
@zool said in NPC Name Color:
If it's -all- merchants being one particular colour, surely we could detect that they are a merchant in some way (there will be some universal thing about all merchants that doesn't apply to other NPCs that a script can detect) and apply this colour manually.
I tried this with the "if it has sMyShop variable" then change color of name, but that broke the dye merchants. They didnt have a sMyShop variable so I added it then they broke.
@Strife-and-Discord and I discussed a rework of the generic OnSpawn script for NPCs to put all these special bits in one place.
Probly need to check for one, then the other, and potentially follow whatever method they use to find their store to find it then check it's valid and stuff.
I ain't got time right now so I'll shut up now, but it seems pretty plausible.
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RE: NPC Name Color
@strife-and-discord said in NPC Name Color:
GetStoreGold() works on the store object and not on the NPC itself.
NWN keeps those two separate, so I dont think it would work.Its better to work in consolidating all possible spawn scripts of NPCs into a single one.
They should all use it already to open the store. (could also search for the store object using the universally used variable the convo uses to find it and use GetStoreGold() but... seems over the top. There's a few ways I think, just gotta choose one.
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RE: NPC Name Color
@gumba said in NPC Name Color:
Try using https://nwnlexicon.com/index.php?title=GetStoreGold on the on spawn script.
If it has no store it returns a -2, if it returns -1 or anything above, means it is a store npc, so you can apply the merchant color, allegedly.
Cheers
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RE: NPC Name Color
@strife-and-discord said in NPC Name Color:
@spiffymeister they do but you then rely on a player making the first action.
How would a player know a merchant is a merchant to interact with them?Check the script on spawn. You can get scripts.
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RE: NPC Name Color
@echo said in NPC Name Color:
v7225 merchants will have a unique color (I probably missed some so you can report any of them here, I guess)
If it's -all- merchants being one particular colour, surely we could detect that they are a merchant in some way (there will be some universal thing about all merchants that doesn't apply to other NPCs that a script can detect) and apply this colour manually.
Surely?
Then there's no need for reports and modifications to keep this maintained, just happens on its own.
Someone..... should look into that.
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RE: King/Queen Abyss CARES spawns are pretty brutal
Just needs better rewards then.
Sounds like a great place for DM's to place elements of a DMless plot too.