@Echo Is there a way we can give him back his crafting points?
@Bibi-the-Alien Did the rename actually fix your crashing issue? We could just revert if not.
I love the treasure map system, it is a great idea.
There are currently so many dropping that players could practically use them as toilet paper. We could all build houses using nothing but treasure maps and cure light wounds wands for raw materials. (I know the wand issue is fixed/being addressed).
According to the NWN Wiki:
Alcohol is an item that reduces intelligence for 1 turn when used. This represents drinks such as beer, wine, or spirits, which reduce intelligence by 1, 2, and 3 points respectively.
So this seems like an option if the script can be repurposed. I like custom stats more (-1 wisdom or -1 cha or -1 int for a few rounds) if that's an option.
Do they have to be spells or are more complicated options on the table?
If spells, could they be a %chance to take effect? If so, I would consider making these cheaper/more available than potions, but perhaps something like 50% chance to actually cast spell. Maybe that's a terrible idea.
Iron Hammer Bock / Alcohol + Balgarn's Iron Horn (maybe risky near NPCs...)
Pigs Ear Pilsener / Alcohol + Remove Disease
Will-o-Whiskey / Alcohol + Remove Blindness/Deafness
Silver Buckle Gin / Alcohol + Eadgles Splendor
Dwarf's Head Ale / Alcohol Effect + Iron Guts
Black Knight Malt / Alcohol + Prot v Good
Blue Sword Swill / Alcohol + Prot v Evil
Cherry River Lambic / Alcohol + Barkskin
Jumpin' Juniper Brau / Alcohol Effect + Expeditious Retreat
Broken Knuckle Beer/ Alcohol Effect + Endurance
Wizard's Wheat Ale / Alcohol Effect + Mage Armor
Red Bull / Haste (seriously we should add an energy drink)
Whiskey / Alcohol Effect + Resist Elements
Champagne / Alcohol Effect + Eagle's Splendor
Mead / Alcohol Effect + Remove Disease
Rum / Alcohol Effect + Remove Fear
Sacramental Wine / Alcohol Effect + Bless
Wyvernwater Grog / Alcohol Effect + Iron Guts
Moonshine / Alcohol Effect + Remove Blindness/Deafness
Coffee / Aid
Espresso / Expeditious Retreat
Stout / Alcohol Effect + Endurance
Pale Ale / Alcohol Effect + Cure Light Wounds
Also, what was the idea behind the secret bedine npcs that wandered around at the beginning of V5? Think they were mostly done by Lizard man?
They were a PC faction of Bedine outcasts pursuing black magics to combat their Shadovar oppressors. The entity they followed turned out to be a Wish spell which eventually destroyed them all.