The King-Consort has been absent from the Palace, perhaps bored of waiting for the Queen to return from her royal duties, spending most of his time at the Crown drinking.
Were-chipmunk, Vampire Queen of IKEA, High Priestess of Kanelbulle, Empress of Surströming, Lore Master Addict and Goddess of Resets, etc.
Latest posts made by Puffy
The King's visits to the Crown have been frequent, if not daily. Causing a panic in the kitchen as their finest food and wine begin to dwindle, the Count himself look exhausted from the constant work of keeping the King entertained. Not that any Crown Guard's complain, for whenever the King is around it is like a solstice celebration every time!
RE: Peace Talks
Escorted by Sir Myrkyr, the Queen pays a visit to Eveningstar to investigate the recent troubles that haunts the land. The royal visit is celebrated by the Bishop with fanfare, with the Queen and her children blessed with the light of Lathander. Finally it all wraps up with Sir Myrkyr and the Queen retiring in Collinwood, in preparation for another visit from the King of Cormyr. Focusing on how Arabel can ensure Cormyrian trades safety across its land, especially considering the trouble shadowing the edges of Eveningstar at the moment.
RE: Worrying development
The Queen herself visits Tilverton, bringing supplies to aid the Duke and the subjects of Tilverton. Their discussions probably focused on defense and trade, before it finished with the Queen being gifted a beautiful and functional estate close to the Duke's own private summer dwelling.
RE: Peace Talks
Whilst a mere shadow of its former glory, the two neighboring nations of Arabel and Cormyr were stunned as the King of Cormyr gifted Queen Kestrel the Stag Steads land and mansion. An heirloom of House Goldfeather, dating back from the earliest establishment of the kingdom of Arabel. Seized a long time ago by the War Wizards themselves, which could never tame the wards which were laid there by House Goldfeather, as long it was left alone whilst the King's Forest slowly reclaimed it.
Rumours has it, that a greater power is what kept Cormyr and their wizards at bay. Whilst others say they have seen the ghost of the first Goldfeather wandering the ruins and over grown garden. Whispers also speak of a fabled Ghost Stag, with immense power stalking the area and slaying any hunters daring too close of a look. Whatever the case, its unlikely the Queen will visit herself any time soon. But to be gifted such a mansion, of great importance in the very heart of the King's Forest, well that is a bit unexpected. Then again, even the King of Cormyr has become enthralled with Queen Kestrel's beauty. Which displeases King-Consort Matrim greatly..
RE: Module Changes
- Collinwood updated to reflect recent events!
- King's Forest and its quests updated to reflect recent events!
- New features to the King's Forest, aligning well with outcasts that aren't insane or (very)evil
- New feature warning potential exiles of the area ahead ICly, with ooc message in the description. Look for any "hangman" placeable IG, exiles have to keep track themselves where they are exiled to judge if its relevant for them
Words spread across the Kingdom, that Queen Kestrel has reached an agreement with the King of Cormyr. No longer shall Arabellans cower in fear as their skirt along the King's Forest, and those who lost their home in Collinwood are soon able to return. Cormyrian goods will no longer count as contrabands, whilst it will still be stupid to wear the uniform and colours of another nation. Trade shall flourish, and Collinwood shall become a neutral ground between the two nations. All will benefit from this recent development, but most of all will the border towns Immersea and Eveningstar.
RE: New arrivals
With the rising planar activity in and around Tilverton, the Duke has nearly overwhelmed the Precept Outpost with a onslaught of even just barely capable arcanists. Even common races such as gnomes have been sent to the Precept for evaluation, despite many claiming themselves being wizards and not sorcerers at all. The one trip to Arabel may be paid for, but those rejected by the Precept are forced to make their own way home.