8296
New plot faction set ups
Fishing cleaning tables removed
Puffy
@Puffy
Were-chipmunk, Vampire Queen of IKEA, High Priestess of Kanelbulle, Empress of Surströming, Lore Master Addict and Goddess of Resets, etc.
Latest posts made by Puffy
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RE: Module Changes
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Coming soon: The Sigil of the Storm Horns
The Sigil of the Storm Horns
With the recovery of the Sigils of Sovereignty, two Arabellan branches of the noble houses of Braerwinter and Delzuld have resurfaced with new Lords at their helm. These Lords, recognized for their loyalty to the Queen, have been granted back some of their former titles and riches. Yet, as the two houses rise anew, a fierce competition ignites between them, as they seek to dominate the Forgotten Keep within the Storm Horns and claim the coveted title of Baron to which they hold equal claim. This bitter rivalry, fueled by ancient animosities, has been reborn. Now the quest for restoration begins, and there may only be one victor.
In order to gain the prestigious title and the section of territory in the Storm Horns, one of the noble house must acquire sufficient recognition and honor for the Lord to acquire the legendary "Sigil of the Storm Horns." This ancient artifact was believed to be lost to time, has been located deep within the Forgotten Keep, thanks to the endeavors of the Arabellan adventurers with the recovery of the Sigils of Sovereignty allowing for its relocation.
Potential approaches...
- Frost Giants, roaming the Storm Horns their clans are an ever present threat
- Ice Kingdom, the curse of the dwarven kingdom a deep concern, but the riches and possibilities should someone solve the riddle of the blue flame
- Dwarves, the Kingdom of Thunderholme is reasonably nervous over the prospect of a new Baron. They could be allies, or an enemy
- Goblins have begun to grow in great numbers after the orc tribes has taken over the situation in Tilverton, if left to their own accord they could become a greater threat in the future
- Gnolls roams the foothills of the Storm Horns, also known as the Gnoll Peaks, whilst weakened the mine there holds great potential
- The Helmlands and its sickening spores has been recently announced a threat against the natural order and the kingdom, what solutions could there be to resolve that matter
- Orc tribes throw themselves upon the walls of Tilverton, Countess Drakesbane's resources ever threatened by the orc tribes and their persistent assaults. Could resources be diverted from the Storm Horns, to assist Tilverton and gain a greater diplomatic footing
- Cormyr may be diplomatically natural, but that is a recent development. They could easily be turned into an enemy, or a valuable ally
- The Zhentarim casts their long shadow over the Stonelands and Anauroch, their spies may very well be among us already
- Sembia is a rich nation of wealthy nobles and merchants, perhaps there is potential for monetary gain, yet to be in debt to a Sembian is most unwise
What each house decide is the most pressing matter for them, depends on the decision of their loyal serfs. Within the coming days, adventurers are welcome to earn the position of Bannerman with potential to rise among the ranks as their house influence expands, as long as they can prove their loyalty!
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RE: Burnt and cindered fungi
From the chasms beneath the city the smell of burning vegetation rises, the caverns ashen and the natural plants within laid to waste. A wide spread cleansing has begun, and in response Hillmarch has begun to reinforce its defenses, fearful what may be next from their own mines.
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RE: Missing in Action A Bit
If anyone needs something urgently in the absent of Spiffy, I'm more than happy to help.
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Burnt and cindered fungi
The Helmlands emits the stench of burning vegetation, flames and embers crackling as adventures led by the Lathandrites burn and batter the spores of the Helmlands. Perhaps a futile task, for there are many miles of land, but too there are many patches burnt from fire and the divine sun rays of Lathander.
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Improvements along the Moonsea Ride
The North gates of Tilverton are now bustling with activity as caravans from the North arrive frequently and traders previously cut off from Arabel have returned. Two long-neglected houses have been spruced up with new paint and gardening, but unfortunately, their owners cannot agree on maintenance and road upkeep. This disagreement has led to the assignment of two additional guards to the area in order to prevent any disturbances that may affect the passing caravans.
Still, the threat of orcs, gnolls and goblins remain prominent along the area. With unusually strong orcs causing havoc and much grief for the encampment within Tilverton. Thus the most Northern parts of the Moonsea Ride remains in need of repair, and Griffon Hill is no longer safe enough for long term occupation.
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RE: Module Changes
V8274
- Tilverton updated with thematic spawns, note dangerous!
- Tilverton caravan bug should be resolved
- Halfhap has moved back to Tilverton
- Gnolls Peak decorated
- New shrine of Siamorphe in Immersea, Southern Border
- Eveningstar has improved and many orange trees have been planted after celebrating Greengrass!
- Griffon Hill updated with new CARES
- Red Knight and Tempus have their own respective stores
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RE: Module Changes
V82871-3
- Tilverton updated to reflect recent IG events
- Fungal house quest revamped and moved as of recent events
- Caravans are back in Tilverton
- Griffon Hill updated to reflect recent events
- Shrine of the Red Knight moved to Slingdyke, WIP
- CARES updated in the King's Forest to reflect recent events
- Underground areas given some tweaks
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Dead frogs and missing hags
The bullywug population has miraculously dwindled down overnight, allowing the King's Forest to slowly recover to its former glory. Immersea's sewers are now back to normal, with only a few quirky frogs and oddballs lingering in the shadows. Finally the feared hags are gone from the region, yet their departure is met with a curious lack of revelry.
Thanks to the cunning of the Red Knight's servants tactical leadership, the unwavering radiance of the Lathandrites, the elegant swordplay of Tel'Quessir, and the solemn rituals of the House of Ash and the steadfast support from House Cormaeril, Immersea can finally breathe a sigh of relief.