Temporary HP bonuses on the different barb rages cause the rage to end early once the hp is lost. It was removed and the DI/dmg was increased
Latest posts made by gDarDog
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RE: Barbarian Rage: Berserker Rage doesn't work properly?
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RE: Barbarian Rage: Berserker Rage doesn't work properly?
@SpiffyMeister changed the benefits of this one but I don't think the item IG was changed to represent the new benefits.
The slashing damage was to give it a boost vs other rages as it was underwhelming
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New Helmlands maps spawns
Went through the new maps in Helmlands found the following spawns:
Version: 7690
Helmlands Mycellium:
4 Tom Cats
InfestedHelmlands Hyphea:
NothingHelmlands Lamella:
Spawn of 8-9 orcs -
RE: Too high CR enemies being able to be animated
The cap is 200hps base on the NPCs from previous discussions.
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RE: Increase XP reward from 7-10 quests
Ignoring the random 2 words to avoid the derailing/trolling of this thread.
If the Xp reward changes are coming, I think that is a good thing.
It will help it feel less of a need of a slog.In regards to new quests coming in, I think this is something that shouldn't be undervalued. Yes we know it takes time and of course players don't want just an empty quest without some actual lore/etc. But I think thats why porting in some of the older quests make sense, the foundation is there and they were very interesting/players still feel nostalgic about certain quests like Haunted Painting, Scrambled Eggs, Storm Vault, and Ashby's trilogy to name a few. They just need to be adjusted to EE.
Additionally, it is quite obvious that a percentage of the playerbase does not extend their questing experience beyond the same 2-3 quests they like to do. That's fine, everyone can play whatever way they want to. But please don't look at a questing system and see that X% players don't take risks/expand beyond their same 2-3 quests and have the main takeaway that the entire player base does not want more challenges/new quests.
Server numbers are cyclical and the numbers go up and things look great. Then after awhile it dips back down again and we go to a lull. Many players come back after a break and want to play again, I've spoken to many who come back and say they like the changes and would love to have the variety, and an easy fix (Albeit with a lot of work to fit them into the EE) would be to plug some of those old quests that everyone loved.
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Loot corpse player tool
Tested this again with Toportime.
Player tool - loot player does not work in beatdown mode/subual mode on a beatdown PC. I tried it on winded/blackout/unconscious
Afterwards tried to FD him, and then try to loot same result. Will post screenshot in response
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Quest list
https://nodebb.cityofarabel.com/topic/47168/quest-list/8
Will use this as a report to highlight different quests that are marked wrong on forum vs IG. I would recommend the 6-9's to allow 4-9, as it avoids excluding any new PC's from tagging along.
Raging Elementals (4-9)
Quest Giver: Jacqueline Farsight, located in Helmlands, Blasted Lands
Actual level: 6-9Fungus Infested Cave (4-9)
Quest Giver: Fungus Infested Cave in Under Passages: Ankheg Pit
Actual level 6-9Abyssal Woods(7-10)
Quest Giver: Restless Soul, located in Tilverton, Wondergrange
Actual level 4-9 -
RE: Post an outline of what storytellers are able to do
Anytime an admin or storyteller presented a permadeath situation they've always given a warning before the event "Moving forward this is permadeath, if you don't want to proceed now is your chance"
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RE: Shield Potions using GSF effects
@zap Spell focus/Greater spell focus works on wands/potions.