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    • V-Rage

      Add some beholderkin prestige items
      • V-Rage

      3
      3
      Posts
      31
      Views

      Puffy

      closing since its already installed

    • Prettysmitten

      Crafting Arrows/Bolts
      • Prettysmitten

      2
      2
      Posts
      48
      Views

      Echo

      @prettysmitten Implemented v7587

    • Prettysmitten

      Whip Suggestions
      • Prettysmitten

      10
      10
      Posts
      114
      Views

      Echo

      v7587

      Added new whips to Tailoring

    • TheMinionOfArabel

      Give access to groves to faction members
      • TheMinionOfArabel

      8
      8
      Posts
      123
      Views

      Echo

      Common groves are now accessible for faction members based on item not class. v7571

    • Silverswift

      Forest Walk Grove Guardian
      • Silverswift

      3
      3
      Posts
      56
      Views

      Echo

      Name changed to "Corrupted Glade Guardian" v7571

    • Zool

      Allow wizards to change the name of their familiar outside of level up
      • Zool

      8
      8
      Posts
      124
      Views

      Zool

      Implemented

    • Encrypt

      Cooking- Cooking supplies merchant shoulkd be next to every oven
      • Encrypt

      3
      3
      Posts
      67
      Views

      Echo

      Brewer/Baker merchant added in several locations
      v7514

    • Prettysmitten

      Craft Stations for Tilverton
      • Prettysmitten

      6
      6
      Posts
      60
      Views

      Echo

      Jewelry bench added v7514

    • toportime

      Tinkering
      • toportime

      5
      5
      Posts
      75
      Views

      Echo

      Thieves tools added v7514

    • A

      Change some base crafting items from merchants.
      • Arterin

      7
      7
      Posts
      103
      Views

      Echo

      Sugar is now stackable up to 10.
      Packages of sugar were already available.
      v7514

    • V

      Nerf Heal Potions
      • Voss_

      4
      4
      Posts
      52
      Views

      Echo

      Implemented v7514

    • Encrypt

      Expanded meeting room, and some kind of training area - Sanctum of the Precept
      • Encrypt

      1
      1
      Posts
      24
      Views

      No one has replied

    • sharkinajar

      Wholeness of Body
      • sharkinajar

      5
      5
      Posts
      82
      Views

      Prof. Misclick

      Suggestion approved.

      3 hp per monk level Restoration

      We'll let you know when the change goes live and updated the class thread at that time.

      Over to you @sharkinajar

    • G

      Orc head bounty system
      • gDarDog

      22
      22
      Posts
      261
      Views

      Echo

      "Fodder" level orcs and goblins have had ears/heads removed. They will still spawn on "mid" and "higher" tier creatures respectively.

    • Arcanigans

      Bring Wild Elementals Back
      • Arcanigans

      10
      10
      Posts
      116
      Views

      Echo

      WIP

      air elementals have been added to mountains earth elementals have been added to caves
    • O-louth

      Bandit spawns on the roads
      • O-louth

      8
      8
      Posts
      87
      Views

      Echo

      CARES has been slightly adjusted. Should be more bandits now.

    • Bowser

      Sunken Ship Quest
      • Bowser

      7
      7
      Posts
      82
      Views

      Echo

      another fix attempted v7484

    • Zap

      Remove GSF Abjuration bonuses from Mage Armor
      • Zap

      25
      25
      Posts
      266
      Views

      Prof. Misclick

      v7462
      Removed GSF: Abjuration granting 3/+1 DR

    • Bowser

      Reduce Rest Timer from 8 Hours to 6 Hours
      • Bowser

      14
      14
      Posts
      226
      Views

      Lord_Acererak

      After some careful discussion, the admin team has decided to leave this as is. We believe the inconvenience is minor for the small gap in levels, and in some cases is operating as intended. The debate sways more toward wizards likely needing more hours to rest at higher levels to depict the the need for more time dedicated to memorize harder spells, and less time at lower levels where sorcerers would simply need time to rest physically (which, in my own opinion, should vary as well to depict different levels of exhaustion in relation to remaining spells).

      This would, to depict correctly, include lots of coding and new systems, and to then recheck currently working systems. We just don't have the spare time for that. I can barely kill Shark in a timely manner these days.

      In short @Bowser we don't disagree, but its working fine right now, and would take too much time to resolve what is effectively a coffee-break between some quests at earlier levels

    • F

      Post an outline of what storytellers are able to do
      • foley

      5
      5
      Posts
      80
      Views

      Echo

      In short: storytellers can do anything Admins can do except all the server-build stuff.

      If you have a concern about an event, PM an Admin with specific details. This is not the proper place to have this discussion.

      Locking this thread so it does not become a trash heap.

      @foley PM an Admin if you still have concerns.

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