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    Implemented/Closed Suggestions

    • Freeing Social Skills
      • HellzYeah  

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      Persuade, Bluff, and Intimidate are the 3 social skills in question.
    • Small QoL Faction links
      • toportime  

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      Good idea.
    • G

      Dwarf Rescue: Frost Giant Optional
      • gDarDog  

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      This has been reported as fixed. Journal updating should be fixed now as well. v7218
    • Rest Menu?
      • SteelsSweets  

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      @Echo said in Rest Menu?: You can change your key settings. This. Not gonna script in a menu for resting - just unmap R if it causes you problems, then use the UI button, which is a lot harder to press by accident.
    • T

      Woodcrafting Suggestions - Shields?
      • thorkm  

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      Oak recipes will be live v7179 Open to suggestions for Hickory and Mahogany now.
    • No Rest for the Wicked?
      • SteelsSweets  

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      Added v7179
    • Resting Outside North Gate
      • SteelsSweets  

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      My opinion: That's for the caravan people. Adventurers are not caravan people.
    • Eastway - Calantar's Road Shortcut
      • Gorga469  

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      This would be great for those exiled from the city or people tries to avoid the city entirely. The underground tunnels are great but there is no going around the city without having to walk straight up at the front gate, or go through Bospir.
    • Treasure Map Suggestion
      • SteelsSweets  

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      @Puffy Hey Puffy, I looked at the script and it's not a lot of work to do this really, and, in fact, it would make the check for the shovel a lot less processor intensive (not that it matters on this kind of scale - you just mentioned it being "better" script wise so I assumed you meant efficiency?) Currently, it searches every item in the players inventory, if it finds a bag, it checks it's contents for the shovel too, that's a whole lotta looping through items when you could just check at worst, the two hand inventory slots. I am aware I just volunteered to do this though... It's not at the top of my list, but, as it's a pretty small script change, I might get it done when working on something else, possibly. Don't hold your breath
    • Gnoll Peaks Quest Rest Area
      • SteelsSweets  

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      v7170 Bed Roll added
    • Lighten Equippable Books
      • SteelsSweets  

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      v7170 Fixed
    • Crafting Suggestion: Tridents
      • SteelsSweets  

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      @SpiffyMeister said in Crafting Suggestion: Tridents: Could make them a 1d10 x3 piercing weapon. That would make them on par with Halberd but not quite as good without the piercing and slashing damage types. Seems suitable for a martial weapon.
    • Reset summoning theme/song
      • SteelsSweets  

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      v7158 Added default/Beasts of the Wilds book to Starting area and "general stores" for 0gp
    • Suggestion: Giant Heads for Presitge.
      • SadGruffman  

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      M

      Just to point out as well, things like Frost giants, Ettins, Cyclops, etc have a chance of dropping like 40 prestige and 200+gp already anyways.
    • Make tails toggle-able (WAIT JUST LISTEN)
      • Sparr0w  

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      @SadGruffman said in Make tails toggle-able (WAIT JUST LISTEN): is there a way to piggy-back here, and make swords on back/weapons on back go OVER the cloak? Models exist or they don't.
    • S

      Fighter store helmet
      • Swifty Willownall  

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      removed the "do not modify" warning v7152
    • Add Camouflage and One With The Land potions to stores
      • Mortui  

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      camouflage and ultravision available in potion shops v7152
    • Specific Self-Serving Crafting Suggestions
      • Man in the Mist  

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      @Man-in-the-Mist said in Specific Self-Serving Crafting Suggestions: Silver arrows and silver bolts should Iinclude like 1d4 divine dmg vs shapechangers as well Silver arrows and bolts arent currently craftable. However holy arrows/bolts do require silver arrow heads. Considering that, I will add special damage for shapechangers to match what is done for undead. @Man-in-the-Mist said in Specific Self-Serving Crafting Suggestions: Yes but this one has silver ammunition in it too Please do one thread per suggestion so I dont just see "crossbows" again and ignore it.
    • Allow clerics with travel and portal domain to make maps!
      • Fizzgig  

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      @SpiffyMeister said in Allow clerics with travel and portal domain to make maps!: Remove class restrictions. Done v7152
    • Weapon Crafting Suggestion - Short spear/Maul/Falchion
      • SadGruffman  

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      WOOOO! Thanks Echo. I'll begin to fail immediately.
    • Black Boar better skins
      • sharkinajar  

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      As a compromise I made them their own skin which is worth 10 prestige points.
    • Move a couple NPCs
      • SteelsSweets  

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      v7149 S/b fixed.
    • Modify-able cloaks and helmets!
      • Sparr0w  

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      @Puffy said in Modify-able cloaks and helmets!: I think this has been done It has, though I need to add a bit of code to auto create a helm/cloak in the models inventory, as unless they have one, you can't use this feature, and I only added them to the one in clover market, forgetting there's like 200 of them.
    • V

      Eveningstar Prestige
      • Valkyrie  

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      Added 7145, most of these were a bit OP though so tweaked the stats.
    • Bruno Bombarier Book
      • SteelsSweets  

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      Fixed v7141
    • Sailor's Jeer Spell
      • SteelsSweets  

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      Updated suggestion then. Can it have no DC if cast on self, like silence does, since you are willfully casting it on yourself?
    • Tinkering Item Suggestion
      • Man in the Mist  

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      No one has replied

    • Collision
      • SteelsSweets  

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      Closing this. No change will happen for the reasons already outlined.
    • Weapon Spec Falchion not available
      • Mox Beryl  

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      There's a thread on this already
    • Blade Barrier traps in the ruins
      • Acemvi  

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      Fixed
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