Lower the potion prices.
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Seriously.
Some folks don't want to join factions, some folks don't have the time to grind alchemy. We still need those potions and supplies for things and with the (apparent) lack of DM rewards for participating in events, it's an absolute slog and drain on any kind of enjoyment.
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Agreed, Healing at the very least needs to be cheaper in potion form. Since using wands leaves you flat footed and open to sneak attacks
If you use even 2 potions of serious healing you are at a loss on most quests except 7 to 10s where 3 or 4 will put it at a loss
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Supplies aren’t dropping in quests?
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Not enough
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I usually see a crapload of wands drop, but very rarely will I see animal buff potions or any other defensive potions drop. It's either the drop rate is set too low or not every quest has the same baseline range of potions to potentially drop.
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@lunatichigh i will find the time to try and introduce more supplies in quests
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Bring back monument of ooze
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I would like also to see potions of cure serious wound appear a bit more in quests. As a druid my best forms or both attack and defence are to shapeshift. While it is super easy to find wands of healing, potions of healing are a lot harder to come by. As a grizzly bear I literally cannot use any wand or scroll. My limit is potions. Not saying that everything needs to be in potion form, but would really love to find more potions of say cure serious wounds on quests.
Warmest regards.
Apollo.
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I would suggest to switch a number of wand spawns for potions of healing spawn on quests instead of lowering prices of potions. See how that goes first?
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Could work, but I would be careful about the healing wand spawns.
On quests and DM events even more so, people absolutely BURN through serious wands and support characters(the ones that might not be able to contribute much to fighting)will be nerfed directly by this. Healing potions are great but worse in combat since they draw AoO's to drink.
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@lunatichigh said in Lower the potion prices.:
very rarely will I see animal buff potions or any other defensive potions drop.
This is by design to some extent.
Restorative potions, some general defence potions (like endure elements) and other things, yeah.
But in general, blur, barkskin, shield, those kinds of things aren't in the loot tables on purpose, with some rare exceptions.This is part of how the server was designed quite some time ago. I wasn't part of that design decisions but it's the decision that's currently in place. To change it would take at the least, the admin team looking over the whole situation, discussing it, and coming to a mutual agreement on what needs to change to keep the server in line with the "vision" which is written down somewhere or other.
Usual caveat applies (personal opinion, not that of the team as a whole) but I would prefer some more potions and types of potions be available from quest loot chests, as well as wands too.
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@lunatichigh said in Lower the potion prices.:
worse in combat since they draw AoO's to drink.
Well.... you can drink two in a round, compared to one wand charge. So it's not 100% "worse" actually, but that's a separate thing.
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This may also mean we need to review the balance of monsters a little, so that people aren't forced into relying on supplies to manage quests and spawns. Events don't always leave profit
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I can understand people not wanting to do any crafting to save money. However, I don’t think I ever managed to sell any of the Cure Serious equivalent potions that are not all that expensive to make the brewing system. A few others might have a bit of a market but (at least to what I have seen in game) healing potions do not count among those. But I play in Euro times - i.e., all the time-zone dependent arguments certainly apply.
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@silversquirrel
Its not just EU.
Most people seem to think wands are flat out superior to potions. Fearing AoO's and\or not healing until things get bad.
I've seen a few folks use potions, but the prevailing mindset seems gunshy about them.
Revisiting rewards and adding potions instead of replacing wands would be nice. Varieties can always be tweaked.
I don't generally have an issue with the monsters and spawns, perhaps the tendency of quests to flood you with enemies, putting you at a huge action disadvantage and a higher chance of incoming crits, but the actual AB and AC don't feel unreasonably high.
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@silversquirrel I’d buy your stuff if you weren’t wanted and advertised what you have property 🥲
@Arcanigans When it comes to fearing AoO’s I’ve seen a fullplate paladin get disappeared in one round so I think AoO fear is entirely justified.
@TheMinionOfArabel I too would like to caution wand replacement for many of the same reasons LunaticHigh provided. As generally low supplied player my reliance is on wands and as I played a supportive cleric last character I was burning through wands left right and center to the point I often had to borrow from other players. (Granted that was a high intensity time but the point does stand)
When it comes the ripoff potion prices - I am not sure, what was the idea behind it? I don Want to assume anything here so I’ll ask; was the idea that players would brew potions and sell them?
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The idea was to avoid the "potion meta" where everyone drinks an ocean of potions every time they see a goblin
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@zool said in Lower the potion prices.:
The idea was to avoid the "potion meta" where everyone drinks an ocean of potions every time they see a goblin
This
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The low xp payout for quests makes your XP more valuable; you're going to get a 'defend the xp' meta no matter what you do. Potions are how we do that.
I have an abundance of play time and it's still taken me almost a month to get anywhere near ten and I know what I'm doing. I can't imagine it for people who don't have the time or familiarity with the engine.
Robbing people of the tools to protect what they have only makes it less fun to play. Low/No-payout DM events don't help that either.
If you want to make things punishing on players, that's fine, but giving them no tools to counteract situations they find themselves in leaves us in situations where you're throwing tanglefoot bags at npc's with +15 reflex save, it doesn't make things enjoyable from a player side.
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The big problem is this; you're not going to consider every combat encounter as 'can I win it?' anymore. We are now looking at it as 'can I afford this or do I need to avoid, avoid, avoid at all costs?'
This is how I see DM events now. 'Can I afford to have fun or do I need to grind out the quests again or stand around or getting crafting materials for prestige to pass time for my wage to get potions?'