(Sorcerors can attune to a specific element via an NPC, permanently setting their damage type. There may be other means in game to change it)
Latest posts made by Zool
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RE: Darkfire In Game Spell Description
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RE: Rat Summoning Theme
Making it spawn three rats would be cool, but sadly, a complete budgerigar to handle script wise, as we track numbers of summons to test them against summoning perks (like feats) and this would cause an edge case exception which would be horrible to try and maintain.
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RE: Practiced Spellcaster not applying to Flame Weapon
Pretty sure there should be no exceptions, otherwise the feat would need to list them specifically in the description.
And it'd make no sense :)Looks sorted anyhow
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RE: Remove this Arch IN the Lizardfolk Quest
You can't set them to walk through.
When you walked through one, it was probably sized up so much, that only in the cery centre is a small blocking area.
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RE: Potion + Wand Boxes Spawning ONly Gold
Yeah it wont be all of them, it's just people haven't set them up right.
Potion box and wand crate look inside whatever loot chest they are set to check (there's various things like medium high low unique, and then things based on other stuff)
In the are it's in first, it'll only look for potions/wands though. then it'll try the module wide container of the right type.
If it finds nothing, it'll spawn gold.
So, someone has put no potions (or wands) in the chest they've set it to look into.
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RE: Remove this Arch IN the Lizardfolk Quest
Resiszed placeables should be banned, the walkmesh doesn't resize correctly, making it total hell.
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RE: Protection from Evil
https://nwn.fandom.com/wiki/Mind-affecting
- The mind-affecting effects are charmed, confused, dazed, dominated, ---frightened---, paralyzed, sleep, and stunned. Any attempt to apply one of these effects to a creature with immunity to mind-affecting spells will fail. As exceptions, stunning fist and death attack bypass mind-affecting immunity, even though they inflict mind-affecting conditions (stunned and paralyzed).
---frightened--
- This is a mind-affecting effect and as such it can be blocked by immunity to mind-affecting spells.
so the old version should have.
New version should too, as we wanted to make it boost the saves, instead of have blanket immunity, but we didn't decide to remove anything from what it boosted saves for. -
RE: Protection from Evil
@Strife-and-Discord said in Protection from Evil:
We can validate in-game but the old version shouldnt have allowed the user to be immune to Fear either.
This is the key thing.
Cos... I swear it did.
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RE: Lana Wetton Quest Giver Broken Bottle Shop
Probably not needed, just keep those triggers inside the sewers.
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RE: Protection from Evil
It should just provide a bonus vs mind afecting spells.
Why is fear getting brought up? If it grants vs mind spells, should all be good. If it isn't, that's a bug.
If a bonus vs mind spells isn't working against fear then there is something else much more problematic than our code going wrong.