@Echo said in Snaking Tunnel Blocked Passage:
A fix is still needed for the hitboxes. I think he just moved the location of the placeable, but the hitboxes are still very large.
Will take it up in Discord
@Echo said in Snaking Tunnel Blocked Passage:
A fix is still needed for the hitboxes. I think he just moved the location of the placeable, but the hitboxes are still very large.
Will take it up in Discord
@Echo said in Snaking Tunnel Blocked Passage:
added fix provided by @Mr-Moloch
v8664
Does that mean there is no longer a fix needed for these hit boxes?
(Sorcerors can attune to a specific element via an NPC, permanently setting their damage type. There may be other means in game to change it)
Making it spawn three rats would be cool, but sadly, a complete budgerigar to handle script wise, as we track numbers of summons to test them against summoning perks (like feats) and this would cause an edge case exception which would be horrible to try and maintain.
Pretty sure there should be no exceptions, otherwise the feat would need to list them specifically in the description.
And it'd make no sense :)
Looks sorted anyhow
You can't set them to walk through.
When you walked through one, it was probably sized up so much, that only in the cery centre is a small blocking area.
Yeah it wont be all of them, it's just people haven't set them up right.
Potion box and wand crate look inside whatever loot chest they are set to check (there's various things like medium high low unique, and then things based on other stuff)
In the are it's in first, it'll only look for potions/wands though. then it'll try the module wide container of the right type.
If it finds nothing, it'll spawn gold.
So, someone has put no potions (or wands) in the chest they've set it to look into.
Resiszed placeables should be banned, the walkmesh doesn't resize correctly, making it total hell.