Initial impressions/Feedback
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Thats what I mean ofcourse. I'm too oldschool for these new names. But yeah, I can see there are obvious secrets in those areas. But, for playability and stuff, i think the areas need to be a smidge more mazelike. Since its bascially point a to point b.
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The new touches to the King's swamp are perfect, exactly what I pictured it to be like. :]
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Very glad you like them, more to come soon! :)
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If this hasn't already been done already perhaps add a NPC to greet players when they first arrive in the city who can point them in the direction of an Inn or possible quests. In the previous version players could walk up to the guard standing in East Arabel where they first initially spawn and click the dialogue option "I am new here where should I go?" and they would be promptly pointed to the Adventure's guildhall. I suggest something similar for this version
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giving this to frodioc makes sense, as they are standing right by the gate.
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The guards still have that option but I believe it's got outdated information in it.
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the lag.
OMG the lag… -
Is the lag the result of high player count, or something else? Or you dont know?
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I don't have even a little lag, and I haven't seen any player who said it was intolerable. Try to hit up a DM on IRC Almadyr, maybe we can sort it out if we know a bit more.
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Every now and then I get horrendous lag, where it freezes for a minute or so and then unfreezes (usually ending up with me being thrown back to where I was walking a minute ago or ending up with me losing hp from enemies attacking me while i was standing still) I cant say for certain if this is server side or client side adn if it is client side I have no way of fixing it to my knowledge.
Overall I really like the changes to the server, my only gripe is a few quests I couldnt do because of transition issues (both updated in the bugs section).
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I've experienced the same problems Notsoslimshady describes. Would us keeping track of when, where, player numbers, etc, when it happened be of help?
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For me it's a CoA only issue. Or better:
1. when many Pcs are on my screen or there is a DM event going on - lag (possibly big parties)
2. when some fancy areas are loaded - huge lag (eg. the icy mountains, or the castle in the old Eveningstar - old V4)
3. som occasional lag spikes (sometimes I am the only one getting lag, sometimes is a group wide experience)This leads me to:
1. avoid DM events (I die and I don't know why)
2. avoid certain areas of the servers (for instance I can't play an "outdoor" character since I risk to be killed before I even notice what kills me)It was an issue in V4, it seems to have become worse in V5.
It also might be related to my internet connection that sucks (I tried wifi and ethernet cables to no success). I also changed my config to run nwn at a minimum (even tried with the 800x600 option to no result. -
No lag problems up til now for me.
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@Notsoslimshady:
Every now and then I get horrendous lag, where it freezes for a minute or so and then unfreezes (usually ending up with me being thrown back to where I was walking a minute ago or ending up with me losing hp from enemies attacking me while i was standing still) I cant say for certain if this is server side or client side adn if it is client side I have no way of fixing it to my knowledge.
Overall I really like the changes to the server, my only gripe is a few quests I couldnt do because of transition issues (both updated in the bugs section).
Been hit by the same problum :(
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IT would help if we could tell if this is a lag problem, or a framerate problem.
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I still have issues with slow frame rates/halting or hesitating graphics, when I use the loader to fire up the game. If I start NWN normally I don't have the issues. I've been checking for hacks with the loader, shutting it down, then starting the game without it. I know that seems like a lot of monkey business, but it's solved all kinds of "lag"(Zool was awesome enough to explain the difference between lag and framerate issues to me in another post) issues for me.
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for me it is a variable lag issue, frame rate does not determine how long it takes NPC's with conversation chains to reply, sometimes there is almost no latency, sometimes it takes a "onethousand one, onethousand two, one.." about that long for them to reply
my rule is to always check the response time by various NPC's, if the count is too high, it is RP time only, for me the lag can drop a bit after a while (i am not sure if it is tied to DM events, i only can guess based on late v4 experiences just prior to resetting to v5, i have not bothered to ask if there is anyone on a dm event when i encounter the long NPC response times)
the server seems to be doing well, people are struggling to make a "living" in the game, and there are usually around 25+ people on when i am logged in (many times it is 30+ closing in on the 40's). not many seem to be complaining ooc (there will always be a certain amount of grumbling, of which i am guilty myself, i would love to see a couple more delivery style quests, as they were helpful in aiding players get a modest amount of gold to buy supplies to survive the more dangerous resource using quests which do yield decent xp should you survive)
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The lag has become strong and frequent. Talk lag has been a horror for the past couple of days.
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Yes, I thought I had crashed a couple of times, the talk lag was so awful.
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i have had fraps running whilst i play to check the frame rate issues and though the computer plays all the latest games on high preformance with over 100 frames/second, COA plays at between 40 and 80. i cant understand how that would work but the evidence is there.
there have also been instances of chat lagging significantly on top of this, which must be lag induced as the pause can be anything up to 5 seconds at a time recently.