Area name:Temple of Tymora
Quest Name: n/a
Store Name: Arturo Rallyhorn MyShop
NPC Name: Arturo Rallyhorn
NPC Location: Temple of Tymora
Server Version: 20210606 Strawman 7031
Time: time of this post
Issue Description: there is no shop
I'm all for the DM to jump in and "administrate" holy punishment (in case of paladins, clerics and the lot).
As per other kind of - allow me to call them - "RP transgressions" perhaps come 1-to-1 chat may become handy in specific cases.
But I am sure the Playerbase here is mature enough to reduce/cancel the non RP behaviour.
2 words: Mathan Mirona.
No, seriously, need a judge, she/he could be a lot of fun!
When was the last time you heard from Redshift7?
Maybe the FCC got him and he's now serving time in an orange jumpsuit.
I don't get your post Almadyr, i am suggesting less options available to make PvP boring and are you bashing my suggestion or just a sore loser? It was boring? Jesus man, i could go on and on how your own pvp using slay living on FD in every encounter to discourage people from pvp-ing you was not interesting either? I was the only one left who wanted to fight you guys because you just used high DC slay livings for everything, but i guess that' much more interesting?
I'm saying that these items do not add anything, but you agree with me and YET feel the need to bash it at the same time? Do you even understand the point of my post?
Dear friend, I think your post is offensive, in particular the last sentence.
I don't know if I can be considered a good or bad loser (I think this vary from time to time) but for sure I do not consider coming out of a pvp fight alive winning a pvp encounter. I had my share of fun followed by death and I didn't enjoy a lot many instances where I came out alive.
But anyway, the idea I tried to convey was that yes, I agree, let's make pvp more fun by reducing the impact of one-shot-win consumables.
CB, I know the feeling, I still remember how a single character destroyed the three evil talonites in the sewers by using consumables… but I digress (and it was not instawin, I have to admit it, it was boring but not instawin).
Well the trouble is the DM team have increased the item magic level while keeping the character level the same which of course unbalances things in favor of those that spam quests to grab to op magic items for the win in pvp.
high magic vs low level = items are king.
low magic vs low level =builds are king
low magic vs high level =wizards rule.
We had low magic low level for years with a few items like attuned gems there to give an edge to some encounters but those edges were expensive and demanded others helped out.
Now all you do is run through scripted quests and your all set without needing to find someone that has focused in a certain skill set and having to spend all your riches on them.
I don't mind the new setting so much it make questing a shit load easier I hardly have to concentrate any more but it has broken PvP which is a shame.
I tend to agree with this. Also…
Only the handful of players who can PvP effectively actively seek out these powerful items for PvP and win.
Only a handful of players know where to find such things in quests and usually it is quest spamming till the loot (or consumable) is dropped due to random roll from a known table.
And this is why I -recently- started to loathe PvP (not that I ever liked it but my level of likeliness dropped a lot lately).