No offense lord Moleman, but i'd never wear ANY of that. What's missing is some awesome creativity items and it sucks to see the loot level so low you can't play with any of that shit. I saw some amazing items in the past, like a sword that was +5 enhancement, but -6 ab and damage. Why was it good? Because it would cut through any di without ever becoming TRULY good... As it is, loot level is so shit that making any interesting items anyone would want to use becomes impossible.
I suggested a while back, a system that would truly fix all of this. Give people an item, a mundane item, with a history. Then you could add in things, tiny, miniscule things, like tokens, that DMs could name "+2 discipline" (Or whatever), and add it to the lootpile, you could limit this to only a couple, or even a single, token per dm quest/event. A player who won it could then choose to add it ti a DM loot of his choice. These would then add up, making the player's piece become more powerful and more special every time AND making even miniscule things like +1 to a skill feel like they were actually a reward that people would WANT, because they'd add up. This makes it infinitely easier for s storyteller to make loot of this kind.
Additional bonus, the storyteller could write down a bit of history behind each item and adjust the loot piece.