More automatic prestige elements
The auto prestige system is now implemented, and some elements of it are already running.
We plan to add more things to this as we go (and also in response to players in game actions)
A couple of things we're going to implement is:
Tilverton Ravens and Council of Twelve - one of the two will "control" the trade route between Arabel and Tilverton, granting the faction members (and their party) a discount on travel between the two areas, and a price hike for the ones losing in terms of prestige.
Adding [REDACTED] [REDACTED] items into the [REDACTED] store for the [REDACTED] faction based on if they have gain enough prestige.
Adding some themed consumables into separate, faction member only, prestige stores - to be sold to character external to the faction as opposed to direct faction loot which should not be sold outside of the faction. An example - Rods with charges of disabling spells for the Greywatch. - These stores would only be available if the faction has earned enough prestige.
Wards against undead being placed in areas nearby relevant faction(s) expanding outwards based on exponentially higher prestige requirements. These wards could be interfered with by characters who didn't like them being there, and then fixed back up by those who did. They would make animating the undead impractical in warded areas.
[REDACTED]