Hillmarch Ogres Difficulty Vs Reward
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I think the recent tweaks to this quest have swung the difficulty too far in the other direction.
Its been challenging the last few times and today I did it with a party of three and burnt through three potions of blur, two barkskin, a shield potion and a potion of aid in addition to being stoneskinned and hasted by the sorcerer who also had two elemental summons. Even when doing all this there were still a few close calls where I nearly died.
Seems a bit much for 250 coins and below average loot. I know before it was "too easy" but now I'm seriously considering not doing the quest anymore. Deffo needs either a difficulty tweak or reclassified as a "hard quest" with a rise in level cap and a bump in gold/items.
P.S the chief also now seems to be one of the weaker mobs that spawn at the final fight, which doesn't make a lot of sense.
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It's under review currently, it swings from too easy to too hard.
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Might be worth looking at the ogres with the electric flails stats, them plus the elites can be a bit overwelming.
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Electric flails? Hm odd, shouldn't have those
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@Puffy The mob in question are the "Ogre Oafs". They're stronger than the Ogre champions due to having 2 ApR instead of 1 but with the same to-hit bonuses, and their weapons do 2 extra electric damage.
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main issue previously was actually that the champions had exotic double weapons but no feats to use them so their ab was nerfed. if you swapped the weapon for a 2 handed axe nistead then the challenge of the quest would go up loads without a complete overhaul
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@Cadiz I'm not 100% sure how the Ogre champions work. I didn't know monsters could equip weapons without having the feat proficiency to equip them. And even if they could, a double weapon should be giving them 2 ApR at the minimum instead of the 1 they get. The visual doesn't fit the reality for them.
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having animated them in the past, i know that they dont have 2 weapon fighting etc that would give them the ability to use the double axe.
swapping the weapon would increase the danger of a crit and also raise their ab by at least 4, not sure exactly how much they lose by not having two weapon fighting and ambidexterity.
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@Cadiz said in Hillmarch Ogres Difficulty Vs Reward:
they dont have 2 weapon fighting
Checking the toolset, they do have that feat.
I have tweaked all the ogres again
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Just to confirm I've done this quest a couple of times recently and it seems to be well balanced again. Thanks.
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