that was my thought tbh, similar to the yuanti quest castle.
currently it is a quest that will not get done without a specific party formation
that was my thought tbh, similar to the yuanti quest castle.
currently it is a quest that will not get done without a specific party formation
Fungal Ruins(7-10)
Party Size: 2-10
Fungal Ruins, located in Redwoods, Helmsborder
withing the quest there is a nitre sealed gate that blocks access to the rest of the quest. having spent 10 minutes trying to get through with both memebers of the party buffed and pushing on the door we gave up.
suggestion is, either remove this door or reduce the dc for opening to a level where a 2 man party can ctually open it (we used items and buffs so had a combined str of about 40)
does the map specify 3 points of interest?
just seems low for the area, especially when you consider the secret places
Area name: eveningstar
Issue Location:
Quest Name: tesserils tower
Store Name:
NPC Name:rhiga winter
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Issue Description: can take the quest but the transition into it through the tower fails giving only the yellow text with "description here"
Fill in as MUCH information as you can.
Area name: ZQA: dream:sanctum of the precept:complex
Issue Location: as in screenie
Quest Name: remnants of the precept
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Time: https://www.timeanddate.com/
Issue Description:
precept quest lever not working to unlock door
just found out that the same applies to the doors at these location too.
@Zolm clicking anything that causes you to do an action whilst jumping will cause you to crash. basically dont do it!
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Time: https://www.timeanddate.com/
Issue Description: the description for the lesser fire storm spell describes it as injuring all enemies, it also damages allies. i presume that the description is wrong rather than the spell effect.
it is the area beyond the tunnels that is more the issue, rather than the nul zone in the tunnels themselves
Area name:
Issue Location:
Quest Name: remnants of the preceptt
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Time: https://www.timeanddate.com/
Issue Description:
the traps were disabled on the activating items, but now no doors are locked, including the ones in the lower levels that did require the mark of the precept to open (treasure room).
the key mechanic previously was a good one, just the trap linked was OP