Improve a Quest
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I've not seen Meridari since v3. O_o where is he hiding!
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He's in the Sewer Bar, I think
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Bhersken Point Factory could use a quicker way to reach it- maybe move it closer to entrance to the area versus having it take 15 minutes to reach it. <.<
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@Elf:
Bhersken Point Factory could use a quicker way to reach it- maybe move it closer to entrance to the area versus having it take 15 minutes to reach it. <.<
the fun in bhersken is finding the way to get there. maybe a rotating door that could move after the quest is done to another door, so you do not always know what door to go to
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The Most Myronous Adventure (or something like that).
True, I haven't done this for a month or so, but I recall the quest being rather dull, at least the first part - The enemies are not particularly deadly due to small damage output, but they are numerous and hit you often, draining lots of resources, while the quest itself is pretty devoid of loot. The optional part is a lot more interesting, but also a lot harder, and a lot more rewarding.
It could use some reworking I suppose, maybe switch in some of those cool new fungus thingies instead of the boring slimes? -
One dm spiced run had
! slime covered corpses That would be a cool addition here, and so fits the theme :-)
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I think Myron is fine.
Perhaps an evil altar in the room before the cube could make it better. Like the one on damp caves, it would have a conversation and praying would result in clarity cast on you with some scary visuals taking place in the same time. It wouldn't last long though… -
Myron's quest has a solid theme to it, and even was connected to the old v4 Vast Swamps I think (read all the paintings regarding a cult of druids and some evil slime god). I would like to see slime cultists in the quest, the ones who turn into oozes upon injury.
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Yes, it was connected to the v4 Vast Swamps. I should put that cave back in if its not.
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you should indeed, it got lost somewhere along the line I think.
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Not improvement on a specific quest per se, but improvement on server in general.. Bring back Hullack series >.>
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For the chess quest, add an additional area in one or both of those towers that have doors. It could be some jealous apprentice of the quest giver who is controlling all of the chess pieces.
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I don't know if this has been brought up already, I think it was, since its an old quest and it sounds pretty obvious, but make the key to the crypt in "Bard's Tale" always spawn, so people could actually chose do it or not. I think it would improve the quest a lot.
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I don't know if this has been brought up already, I think it was, since its an old quest and it sounds pretty obvious, but make the key to the crypt in "Bard's Tale" always spawn, so people could actually chose do it or not. I think it would improve the quest a lot.
Not always spawn but able to do a search check for it.
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It would be great to have an optional for Poison Caravan Quest. This quest is really interesting with no limit on the party size. the map ends with the red mist animation at the route that goes to red wood. Perhaps, the party can find the tower of the evil gang and kill the boss who plans to poison Citadel
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It would be great to have an optional for Poison Caravan Quest. This quest is really interesting with no limit on the party size. the map ends with the red mist animation at the route that goes to red wood. Perhaps, the party can find the tower of the evil gang and kill the boss who plans to poison Citadel
I like this idea.
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The Most Myronous Adventure (or something like that).
True, I haven't done this for a month or so, but I recall the quest being rather dull, at least the first part - The enemies are not particularly deadly due to small damage output, but they are numerous and hit you often, draining lots of resources, while the quest itself is pretty devoid of loot. The optional part is a lot more interesting, but also a lot harder, and a lot more rewarding.
It could use some reworking I suppose, maybe switch in some of those cool new fungus thingies instead of the boring slimes?This! Did this quest today. Got 58 xp for the cube. Nothing for the little slimes. Needs variety.
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The Most Myronous Adventure (or something like that).
True, I haven't done this for a month or so, but I recall the quest being rather dull, at least the first part - The enemies are not particularly deadly due to small damage output, but they are numerous and hit you often, draining lots of resources, while the quest itself is pretty devoid of loot. The optional part is a lot more interesting, but also a lot harder, and a lot more rewarding.
It could use some reworking I suppose, maybe switch in some of those cool new fungus thingies instead of the boring slimes?Only if they are actually connected to the quest.. another thread says it points to a different quest
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The Most Myronous Adventure (or something like that).
True, I haven't done this for a month or so, but I recall the quest being rather dull, at least the first part - The enemies are not particularly deadly due to small damage output, but they are numerous and hit you often, draining lots of resources, while the quest itself is pretty devoid of loot. The optional part is a lot more interesting, but also a lot harder, and a lot more rewarding.
It could use some reworking I suppose, maybe switch in some of those cool new fungus thingies instead of the boring slimes?Only if they are actually connected to the quest.. another thread says it points to a different quest
What? As far as I know, the quest is just slimes and troglodytes. The background paintings point to several things though! We can add different/new foes. Maybe I'll work on this quest after I retool Lost Soul quest. Haunted Painting redo is done and will go live tomorrow. New Gilmore is done and in.
I'd love for people to try these versions of the quests, and see if you can suggest more ideas for improving others. Especially quests where the story/lore is not in line with what you do, or other options make sense for finishing them, or they just need a more spruced up challenge (JUST GO SEE the new optional Haunted Painting fight–if you thought the one in Frin's was tough).