Well, Minion and I hashed out some thoughts in Discord, anyone else interested? Let me know, maybe we can roll up a start next Monday at 7 PM EST.
I tend toward more intrigue laden plots, especially strange cults.
Latest posts made by Mr.Moloch
Campaign Style Events
Folks, I have a lot more freetime again. I am probably too busy to just "DM" and run random events like I prefer, but I would have time to set aside a specific day and time once a week to run more of a story based campaign.
This would probably be a -
Monday, Tuesday, or Thursday EST evening 6-10
If people are interested, just let me know what time slot works for you. I'll then try to network with the people who can make a particular time, and we'll talk out what all we'ld actually do with the time.
My thought is just roll up some new characters and explore some server history or mystery, but I'm open to telling any kind of story people think would be interesting or fun to do.
New players are totally welcome too, so if you have friends on other servers or who you want to introduce to the game--this would be a great path to do that.
RE: Quest Redesign
Withering Heights (Stormhorns orcs/bandits/cyricists) is long overdue for an overhaul. It's a wide level range quest, and with our new minimum of 6, can probably be better designed. A lot of the map, people never go to. It probably needs at least one pit stop, if not two, or it needs to be made shorter.
Upvoting this, Withering heights is an awesome quest. As long as its original feel sticks.
It feels like multiple quests in one, because it isn't leniar, you can get to the objective through multiple pathways, (it doesn't feel like you're just going down a tunnel from point A to point B). Fighting multiple types of enemies on the way based on which path you took (or you can try and fight everything on the whole mountain range)
It gives off the feeling of having one main objective/adventure, and running into a few troubles/sidequests on your way to save the day.
Also it tackles you with larger groups of enemies that the lower level range players can reasonably fight, rather than only sending a few high powered mobs that only the highbies in your party can handle. There are aspects of the quest that allows every class to shine, but no class/teamcomp is mandatory at the same time.
Yes, its also going to be the HARDEST quest to update because the DM who originally made it never left a single note or detail that we can find explaining how it works. We'd have to go through and entirely deconstruct it to update it. Its honestly the quest I am least looking forward to updating. But definitely want to since its one of the most unique.
RE: Quest Redesign
@khamal said in Quest Redesign:
Bresk Castle (Off With Her Head). More dark and gothic, less scythe crits and easier map layout.
I've love to make this map, but can't even make a working transition in the toolset.
I'm really looking for someone willing to redo the maps while working with me, would need to be a talented/experienced builder who is willing to take careful direction.
RE: Changes to the module
Stonelands quests should now all be updated and available.
This includes the Goblin/Kobold hunting quests.
Lost Soul Quest
These are all for 6-8th level PCs, low level rewards that should give roughly 250 xp and gold per person.
This shouldn't have affected anything else in the module since the Stonelands creatures are exclusively used there, as are the stingers; but the zombies/ghouls on the Lost Soul quest are boosted and may appear in other areas. I can't imagine that causes a problem since they're now balanced for the lowest level challenges though, but alert me to any bugs of any kind via the forums mates.
RE: Quest Redesign
My favourite quest was always the ruins you found in the stonelands, with the scorpion creatures. Just a really cool environment, I'd love to see that again (unless I've missed it, player counts have been a thorn in trying quests!).
Funny you should mention that.
Dammit Spiffy, you stole my thunder!