Mutiny. Maybe persuasion/charisma checks or fight, maybe bribe.
Old pirates from Immersea would be fun too, even though pirates spawns in a island already. Never too much pirates!
Mutiny. Maybe persuasion/charisma checks or fight, maybe bribe.
Old pirates from Immersea would be fun too, even though pirates spawns in a island already. Never too much pirates!
MRW a DM spawns a super boss right in the end of a long and tough quest.
!
or
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MRW when I'm heading back to the city heavily encumbered after hours of mining.
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MRW A high level caster buffs me before a quest for free.
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MRW A DM puts me on a ship to take me to some uncharted island for an event.
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MRW I find a loot that seems to be awesome, but I don't have enough lore.
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MRW I'm playing a melee character in a party full of frontliners, and I'm lagging in the fights.
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I don't know if this has been brought up already, I think it was, since its an old quest and it sounds pretty obvious, but make the key to the crypt in "Bard's Tale" always spawn, so people could actually chose do it or not. I think it would improve the quest a lot.