@spiffymeister said in Gloomy/Kold Witness/Familiar Reskin:
I can do this if it is still desired...
Just uh, it'd make it available to literally everyone else as well.
There's an event in coax_events (or similar script name) which occurs when familiars are summoned. It already handles renaming them when a player has used the .familiar name NAME dot command I added.
You could add in a line or two of code which checks for a variable on the character token of their master, which holds the appearance type for the familiar, and then applies that appearance type to the familiar upon being summoned.
It'd probly be about five lines of code ish, maybe?