Some extra tips on roleplaying your stats are below.
Please give them a once over, and have a chat with a DM if you've done something silly with your character, not realising how this works.
Social Skills and their use on CoA:
City of Arabel is a roleplaying server primarily, and as such, statistics, and skills are expected to be roleplayed accordingly.
Regarding social skills specifically -
Bluff, persuade, and intimidate -
Rolling these skills in front of another player, is NEVER enforceable. You should never expect another player to follow along with such a roll. They are NOT required to do so. The reason for this, is that it is impossible for you to both arbitrate this fairly, and arguments over the specifics are probable.
A DM is always required for such rolls, and in such cases, the rolls will be made secretly, with the DM in question using tells and other means to apply the effects.
If two players want to use such rolls, and play along with them, this is obviously fine, we won't penalise you for it. Just NEVER expect another player to play along.
Addendum - Rolling bluff in front of another player, is really REALLY stupid, you are literally telling someone you are trying to trick (yes you have to roleplay it effectively enough as well as have the stats) that you are tricking them! DONT DO THIS !!! .
I have asked Strife to detect this and automatically remove 2 points of intelligence from your character automatically whenever this is performed (this is a joke, just in case you thought I was serious about the intelligence part. The other bit is REAL)
It's entirely impossible to exaustively list every possible situation, and acceptable reactions/behaviours, but here are a few simple guidelines to follow, along with some possible consequences of failing to follow them.
IS NOT BLUFF
You CANNOT use persuade to lie to people. Ever.
It does not work like this.
Persuasion is co-ercing people into doing something, by appealing to their own thoughts and feelings, or using an argument in such a way as to change their mind about something.
you CANNOT persuade someone you are a dragon, or that you once ate a goblin whole.
You CAN persuade people to follow you, to change their mind about a god, their dogma, or that someone should be tried for treason when all they did was throw a tomatoe at a criminal (I mean it'd be tough, but you could)
Intimidation is using threats, body language, and other co-ercive means to get your way in a situation. It is not persuade, but it does act in a similar manner, results wise. You can't intimidate someone into believing you didnt just kill someone in front of them, you CAN intimidate them into promising not to talk about it (or they will get the same treatment)
This is the big one guys. As previously stated. PERSUADE IS NOT BLUFF!!!!!!!!
Bluff is the ability to make things which to most, would seem obviously false, seem true. The ability to smoothly, without giving anything away in the process, convince someone you are actually the kings bastard son, (however, from that point, you'd need to persuade/intimidate them into following you to reclaim your rightful throne!)
You can use bluff for amazing things. You can convince people you are, in fact, a follower of Lathander, when you secretly collude with cyricists each night and sacrifice people to empower his glory. you CANNOT persuade people that this is true.
If you try to do so, you will give it away, because you are not skilled in the art of the bluff, the con, the trickster. You'll stutter perhaps, you might even have a nervous tick in your left eye when telling a big fat one to someones face. Perhaps you never look someone in the eye when telling a lie.
However, if you have skill focus bluff, 14 charisma, the amulet of the scamp (+6 to bluff) and a total of 20 bluff, you could probably convince most adventurers that you actually were at the battle for castle crag, and once handed the staff of ilmater directly to Lord Lhal, and the fact you aren't wearing the medal right now is simply because it's being cleaned by your butler, at your seven story wizards tower, (despite not having a spell book, it's your day off of course!)
If you try to use these social skills, without the requisite skill points invested, and a DM spots this. They ARE going to start sending nearby players tells to help them understand the situation.
"Give me more of the gold from this job, or I'll send your finger tips to your mother over the next two months you pathetic worm" - Would be fine from someone with a half decent intimidate, 10 or so, possibly more, but from someone with 3-4, purely from charisma alone?
well, if I saw that happening, I would send a tell to the player being threatened, along the lines of
"The man gulps a little as he talks, his eyes flicking from person to person, seemingly hoping someone else will stand on his side if this gets heated. He sounds a little pathetic, frankly."
Example persuade - "My god will watch over us on this quest, follow me, and great riches are sure to follow, stay behind, and wallow in your cowardice" - Again, fine from someone with a decent bit of charisma, and some points invested into persuade. Although, you do have to realise, if they were talking to a group of NPC warriors, sworn, loyal, or paid by, another leader, ther's less chance of success here.
Example Bluff - "I follow the greatest god of them all, Tymora of course! For this is her city, and we must act now, don't worry yourself or over think it, I can lead you to a great treasure trove!" - Says the follower of tymora, who actually knows, or has an idea of where one might be, or just believes enough that Tymora will grant them one if they adventure enough. All good.
But what if this guy is actually a demon worshipper? and has no intention of finding gold, merely wants to lead people into a trap, steal the paladins sword of pure good, and force them on a morally questionable quest, along the road to corruption?
Well, at that point, unless you have a considerable investment in bluff here, if a DM sees this, people are going to be getting tells about your eye twitch (yeah, we'll literally make up a nervous tick at this point, sorry, we MAY even make you emote it, if there are too many people to send individual tells to, because your supposed to be roleplaying this!) we're going to be having other NPCs coming over and literally saying you sound full of cow dung, and that you probably use the same lines to pick up women in the cheapest bars in town.
Don't do it guys. You'll either end up looking stupid, or get quite literally killed by NPCs.
Updated with clarified application format, now simpler to fill out, and I just made a link to the one area where we'll keep all the information. Will delete this post in a few days to keep the forums cleaner, but leave the link so its easy to find.
The City of Arabel welcomes everyone, but for the health and future of our community we have rules in place to ensure that we remain a welcoming place for everyone. When these rules are broken, we wish to give the offender a second chance. We are humans and we all make mistakes, both players and DMs. Over the years, the DM team have given various people quite a few chances, but in the end there comes a time when the DM team cannot trust the person to be given any more chances.
Sometimes the person returns years later, and is once again given another chance. For the DM team believe people learn from their mistakes and will mature over time. However, those whom do not learn and burn their chances at the cost of our community cannot be given another chance. When no other options remain, we ban the person whom has violated our rules. No matter whom they are, a friend, an old DM or someone new, we take this action and this is always a team decision. This is one of the most important and difficult responsibility as a DM team which ensures the safety and wellbeing of our community, including the DMs themselves.
We do not take these actions lightly, nor do we like to ban anyone. However, at times it is for the best of everyone, including the offender. Often there are questions which follow from this, but the DM team do not wish to burn anyone by hanging them out. After all, it makes it much harder to return and start anew.
If there are concerns of unfair treatment, the DM team is happy to help, but we do wish to stress that how these questions are delivered is also very important to consider. Hounding down DMs for answers, making public protests over a private manner and rude behaviour is very draining for a DM to handle. We are currently in a very rough period as we prepare for the transition to EE, which many of ours are spending hundreds of hours on to ensure it goes through.
Should anyone have concerns, they are welcome to approach a member in regards of it, but please have patience and understand we handle this as a team and thus our answers may be slow. Similarly, we will not explain everything which occurs behind the scene, for we wish to give everyone a fair chance to return without any stigma or public disgrace.
Thank you all for your understanding and support.
Lots of Love,
The CoA DM Team
Hi guys. While I'm very grateful that we've made the move to Discord and have a much more robust platform for talking with one another out of the game, it seems that we've started adopting some of the shittier norms in gaming culture that comes with it. Specifically, referencing the above about courtesy:
Insulting or harassing other players OOC for ANY reason is a bannable offense, and we will ban you before we deal with the original alleged offender.
Heavy-handed though it may be, I'm getting a little upset at how people are treating each other lately. Here are some things you should avoid:
Belittling Statements about Skill or RP Style
General dickery that would violate Zool's Rule
I will start delivering bans for these. There's no wiggle room in these rules either - don't commit these kinds of abuses. Furthermore, Dungeon Masters and Moderators on Discord are not above these rules. We should adhere to these same policies as well, and if you see anyone breaking these very important rules, send a Chat here on the forums to the whole team for visibility.
Thank you. Now, start being excellent to each other.