New creature ideas
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Following discussion on discord, if you think there would be a missing creature that would be a good fit to add in CARES, or you know of some already built that can be added easily enough. Put them here to suggest and also the location that would be a good fit.
Firegiants would do well in the sun cavern or other warm places.
Manticores - Helmlands/Stonelands
Banshee - Deadwell -
Mummified Goblins - Goblin Burial Grounds, Stonelands.
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Gibbering Mouther - the Smuggler Tunnels
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Giant Dire Wolf
Prety simple really, take a dire wolf and size it up and change it stats to something fitting.
Rat of Talona
You know the sewers needs... scary rats! Main threat should be making it sneaky and its on hit effect being a nasty disease and/or posion.
Fire Bear
Is bear, is on fire, also breaths fire. Either a magical beast or elemental.
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Mithril Golem - Haunted halls... tbd
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Unstable storm elemental
Air elmental base with VSF to make it look more stormy.... on hit electrical damage, perhaps something meaner. But when it dies it expodes in a lightning ball!
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Armoured Bandit
Prety simple one really. A human guy covered in armour with a greatsword. Give him some decent hp and %DR .
Tiefling Sorcerer
Drops fireballs and other nasty spells.
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Blob of Pure Filth
Huge ooze creature with on hit wounding, disease and posions of the high dc stacking sort. Lots of hp and and maybe a bit of DR, but make it slow as hell.
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Shadow of Suffering
A slow moving patch of darkness that has on hit negtive energy, a fear aura and fairly high stats in general including DR, but a real weakness to fire and divine energy. Outsider or undead.
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Murder Hobo
Rogue type foe with a pair of handaxes, a pot helmet and generic robes. Low CR, but decent stealth and duel handaxes should make them plenty dangrous.
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Shambling Mound- Hullack/Kings Forrest/Redwood
Giant killer bushes, that shamble around during storms
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Fire elementals in some of the Stonelands caverns (you know the ones).
Exiled frost giants in the Stormhorns (especially that long stretch that leads to the Frozen Throne quest).
Air elementals in the Stormhorns as well.
Small water elementals by the shipwreck near Immersea.
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Cool thread.
Bandits themed to an area (Hullack Scavengers, High road Highwaymen, Southhorn Stranglers, Eddies East way boys etc)
Cultists, more cultists. Again could be themed to areas.
(The above stuff could just be renaming, maybe modifying the equipment, based on the area, so, one pallette creature, but get's renamed/modded a bit by a script)
Mercenaries.
Basically, more "civilised race" enemies.
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I created a whole new line of undead for the Haunted Halls.
Some of them may pop up in other areas as well.I will look into creating more 'new' creatures after I get back in town next week.
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PD deserters near the King's Forest (think Brotherhood Without Banners types)
Gondegal deserters in... somewhere, I don't know. The roads toward Tilverton, perhaps. Or the Storm Horns.
The occasional Cyric cultist on the road to Immersea (it would be really cool if random spawns could also be spawned with little... placeables like a makeshift shrine/murder scene but I imagine that's a lot of work).
Things like that.
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new stuff added v7311
but remember, CARES is random, so you might not see stuff right away -
new monsters added v3718
myconids
assassin vines
shambling/tumbling mounds
topiary creatures -
Need more humanoid bandits, Hullack Forest Bandit would be nice. Heavy archer/ranger/rogue theme
Need more bandit "companies" like "The Brotherhood," Jake's Five Fingers, The Bloody Few - that sort of thing.
Abberrations! Moar!
Ice Spiders.
Mountain Hobgoblins in the storm horns complimented by bugbear tribes.
Gibberlings in the sewers!
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I am but one simple human being. I will work as fast as I can.
Thank you for input :)Edit: how would these suggested bandits be different from the other bandits we've added to CARES other than just the name?
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Half orc bandit?