The Quests That Are Way Too Easy
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they cast and they get hit hard by everyone. maybe for the talk bosses they do need to poof and reappear like DPR or sort of like crypt cleaning. then Minions could spawn from random spots and we still have to find the boss
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Gonna make bosses run the pre-buff thingy that all casters do now, when the convo ends if I can, should help a little at least.
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@Khamal:
Problem is, the challenging quests are out there but are rarely done because no one knows about them. Example: Helmlands Cave, Yaesol Investigation, Crystal Caverns or Dead Cold Up North (which last I did it could use some love. The masses upon masses of ice zombie hordes get to be a bore without xp)
That problem will always exist thought.
People will often prefer the quests with the better reward:effort ratio, and do those more.
Those that are more challenging will be left by the wayside, and forgotten. If you make others harder, then they, in turn will be forgotten as people flock to the easier ones. -
Just need a good ratio of effort:reward. Steamroll quests shouldn't and generally don't get good gold or xp payout.
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Do keep in mind just because it's easy for some players doesn't mean it is for all players.
I've gone on Kanthea's and seen it steamrolled, and I've seen it result in TPK. Especially with those rangers now. Same with Swamp Barbarians, I've seen it cakewalked and I've seen it TPK people. It comes down to preparedness. Or skill level. And just because a quest is short doesn't make it easy. Slums tower and Mertois are extremely deadly, and in most cases it either takes 15 minutes or everyone dies. They have two extremes. Same with Wizards Chess, it takes 10 minutes or it kills you.
Some quests that I think are to easy for anybody…
Tyche's Shrine
Lost Ring
Fine Establishment.
Something Under Foot (if you don't do optional, it's a breeze)
Bards Island
Jarneks. Easy. Boring. Crap reward.Gypsy Healer isn't difficult, but it is very long, and that forces you to pace your spells/buffs. It can be hard if you exhaust to many resources to early.
Quests I refuse to do?
--Fishy spiders, the spawn points are insanely stupid here unless it's been fixed. Almost every spawn trigger use to drop MOBS in front and behind you, and all the high level poison DC's meant you burned a LOT of resources. Needs fixing if it hasn't been.
--The Stonelands goblin version of Waves Against Grain, I forget what it's called. Scales like crap. I've been on it with some OP parties and everytime the first 1-2 waves get smashed and then the party ends up in near TPK.
--Barrow (given by Dantin in CoF) - Unless it's been fixed, this could never be turned in. So you burned huge resources and got nothing. Plus, there was a secret door with a very high spot check meaning if you didn't have someone with max spot you got halfway through the quest and had to turn back. This is frustrating. -
Fishy Spiders has been adjusted and is quite good now. Spawns should be much more reasonable now.
Jarnek's has three flavors; one of which is quite hard actually. Loot was substantially increased.
Tyche's Shrine, Lost Ring, Fine Establishment are all low level quests, they shouldn't be too challenging.
Bard's Island probably does need adjustment though.
The Defense of Durmoth (goblin version of Waves Against the Grain) I plan to look at eventually, but its reward has been greatly increased to better match its challenge.
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Bards Island is fine!
I see people die a lot there. There is level drain, traps, and a lot of zombies.
I'm not saying it is hard, but I think it's okay. -
Bards island is pretty wimpy. I think with the AI changes though, most quests will present increased difficulty.
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Gypsy quest! So easy I fall asleep doing it! : )
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Except the bossfight, it's a breeze.
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Boss fight is just as easy on gypsy, really.
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I think it's good to have one easy long quest like gypsy to have half the server join in an adventure, imo. It's very lengthy as it is.
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Half the loot is also the generic randomized loot that drops a lot of other places. Hardly see any scrolls or kewl arcane spellcaster stuff there even though it makes a lot of sense for the wizard boss to stash up his belongings etc..
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It's definately got custom loot chests. Possible it's not set up right.
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There is custom loot on the quest. I often see it at Temon's.
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It's definately got custom loot chests. Possible it's not set up right.
Its been dropping the same loot for years. Aseph's robes been around since 2007. 8)
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I will point point out again that input here is most valuable from what I would call "average" power characters. Super-powered well-looted high-level PCs played by mechanics gurus are not what we want to use as the benchmark for difficulty.
I'm looking at you Dobby
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I'd call myself an "average" power character.
Wine for the Thirsty - Fairly easy for low/mid level quest. Could perhaps make the NPCs harder, a few more guards, etc. The always trapped door upstairs with the bear is an odd placement. Loot hasn't changed in years and the goblin doesn't go hostile until after you kill the dwarf…
Bards Island - Has never really been a good quest imo. The enemies do not give alot of xp, and the boss is easier than the undead dwarfs. Only real fun on that quest is the catacomb with the key sometimes spawning/sometimes not. The traps can be fairly deadly which is fine, but it really should drop lesser restore or restoration loot to counter it (like Haunted Painting does)
Something Under Foot - For a level 1-5 quest, it's perfect, except it is not easy to find and quite a distance away from the safety of the NPCs. I would suggest moving it closer within view of the quest giver at least. The optional should be a bit easier to access too, the locked/trapped door is difficult.
Crystal Caverns - Another hard to find quest (I've done it plenty of times and never remember where it is). It is also fairly easy now than it used to be in v4. The mad scramble with the swim checks and the gas trap underwater still makes no sense. Reward is fairly generic. All in all, not a fun quest, hardly done, but it has a neat theme.
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I will point point out again that input here is most valuable from what I would call "average" power characters. Super-powered well-looted high-level PCs played by mechanics gurus are not what we want to use as the benchmark for difficulty.
I'm looking at you Dobby
I was more only pointing out gypsy as it's not only easy for me, but pretty much everyone. I would suggest making it 1-8 instead of 1-10
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Having done this quest at one time or another with everyone on the server, with varying leveled characters, Id disagree with changing the level cap or number of pc's that can participate. it is just a really good flavor quest for folks to get to know each other, build alliances, make enemies and just get some stuff done with out leaving half the people behind because they are too low or two high a level.