I'm beginning to feel a little empathy with past remarks and whatnot.
I was trying to restructure/reform the citadel ranks to make sense a long time ago, but everyone wanted to fight me over it.
I'm beginning to feel a little empathy with past remarks and whatnot.
I was trying to restructure/reform the citadel ranks to make sense a long time ago, but everyone wanted to fight me over it.
It would be easier just to have death stuff across the board require an outside finisher to FD, like always being subdue. This way PvE encounters can be more fun because you can revive your friend that got unlucky against the Bodak as well as PvP one-shot magic ambushes. It also means the DM can go a little more ham with death magic monsters. ;)
This might create hardship for sorcerer/wizard, that's acceptable because we could still buff their hp to 6/level and raise the magic level for other classes indirectly by consumables. This could make a fairly reasonable and accessible overall class balance for PvP and PvE.
Fire bombs are always legit.
Although faking a firebomb throw with alchemist fire gets you LOLPOINTS if people run in fear.
I think it's good to have one easy long quest like gypsy to have half the server join in an adventure, imo. It's very lengthy as it is.
This thread is moving into frightening territory.
Yeah, I'm personally uncomfortable about it.
The trick is to get a person who isn't a good player. That way no one cares if they're missing or won't come back!
Last time I checked, the only player I remember dying on that quest was the OP!
-Joins faction full of brigands, thieves, rebels, and cultists.
-Complains when people swipe their stuff in their collective storage that doesn't have their name on it.
L.M.'s impression is quite accurate and quite about what I might have been talking about a few months ago.
Simply put, it is easier to find someone willing to crush your well-thought plot outing attempt instantly; than it is to have willing hands for it.