MRW CoA does it's 'thing'
How do you have GIFs from '70s Soviet Sci-fi comedies?
There's loads of placeables that require a language to read, but if you don't have the language, but have decent lore (or in some cases, other skills) then you can get a partial translation.
Huh. Yeah, I know those, although my character has had 15+ Lore for a while now and never gotten a partial. That might be intentional, though, I don't know your standards for 'decent'.
I think it might be nice if you threw in a couple of placeables that allowed people to use Lore or Spellcraft to figure out or explain bits of lore about them. It allows the sages and storytellers of the world to actually be sagely and tell stories without a DM around.
I finally realize that there is some name stuff going on…
Ginger Rogers did everything Fred Astaire did, backwards and in High Heels
I only now noticed that when she gets off the table, Ginger Rogers actually misses the table and Fred Astaire has to carry her off.
LN– as long as it is not illegal ( or they wont get caught) will do whats best for themselves.
CN-- Legal or not, no difference for their character, as long as they come out on top.
While Lawful people have an innately deeper respect for the rules, order, and 'the proper way' things should be done, they need not be primarily concerned about the legality of their actions.
What are up to THREE of your OWN favourite characters to have played?
Burt, because of how easy it was to get involved with him.
Akmin, the first character I felt had done anything more memorable than kill some bats.
Frado… I don't even know. For all of this and more.
What are up to THREE of your favourite characters that OTHER people have played?
Yeesh. Three. And I'm bad at names.
Lisa Amraphen, That Guy Whom Mond Considered His Only Friend And Whose Name I Couldn't Remember To Save My Life, Horgar come to mind?
Do you have a preference in storylines?
I like storylines where you solve problems through lateral thinking more than a DM having determined, "the players roll Spellcraft here" and that's the extent of your problemsolving.
I'm also drawn towards 'craft a magic doodad' type storylines for my characters. There are several reasons for that. Firstly, it allows me to keep initiative for most of the plot: it's relatively easy to say, "I now need this component" and work towards that. Secondly, it allows me to apply some creativity in the selection of the components. Thirdly and importantly, both of these things allow you to very easily include players, while allowing them the option to just tell you 'no' ICly and wash their hands of the entire thing if they prefer to.
Lastly, I prefer storylines that progress steadily, but continuously. I prefer things where I can make a -bit- of progress once every two days, but which will can take a couple of months of chipping away. I dislike both feeling like I've made no progress whatsoever and feeling like I need to be online and pushing the plot 24/7.
How do you like your PvP?
Honestly, I find it hard to enjoy PvP in general. Firstly, it tends to develop faster than I can keep up. I don't think well on my feet. This also has a significant impact on the mechanical aspect of PvP, as even if I understand the theoretical aspects, thinking of them on the spot is not what I enjoy. It goes further than just that, though. I also, as I mentioned, prefer carefully planned, thought-out, multi-tier strategies at which I can patiently chip away, and all too often I find myself on step 2 of 15 of the first sub-goal by the time the other guys already have a world-ending artifact, an archfiend backing them, and a secret base which cannot be found except by those what already know where it be.
I dramatise, of course, but the principle is true.
All of this makes me feel that in most PvP conflicts, I'm less a participant and more of a prop. The redshirt that gets killed 3 minutes into the episode the highlight how dangerous today's monster of the week is and is soundly forgotten 15 minutes in when Kirk tears his shirt for the first time. Frankly, I don't enjoy feeling like Faceless Mook #234.
There are, of course, times when I do make, or help in making, a sizable dent in some opponent's efforts, but usually this happens in a way that makes me feel like they didn't get a fair fight, which leaves me with a gnawing sense of guilt. PvP tends to be a catch-22. I get to feel like a useless mook or like a craven thug.
That's not to say all PvP is bad, but as a rule it tends to not be very enjoyable to me.
Maybe in a month. Or two. Eventually.
What plot do you want to see on the setting?
I honestly don't know. I'm out of touch with the setting right now.