Lower the potion prices.
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I have a seriously crazy idea! I have a character that bakes, most of the baked goods do what potions do but no one buys them for what I've been told are weight concerns. I also brew potions that no one seems to want to buy. To me you have cheaper alternatives than the potion vendors.
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@crazyzleric If I knew weights I'd do more with this - lemme check crafting forums.
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Objects with a 'unique use' property can only be used once per round, no matter how many APR you have.
Potions are just flat out better. >_>
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Potions are flat out better, yes.
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Most baked goods weight 0.3-0.5 compared to potions 0.1.
I have a hot take that the potion vendor should vanish! so the bakers and potions crafters get money and make a player based economy rather that the "Drinking the alchemist" store meta syndrome
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No, Thats a bad idea
They take up way more inventory space and encumberance is a thing
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Id LOVE for the potion vendors to either vanish or TRIPLE in price. So it is available but hard to come by. Have each faction offer potions themed for them at a discount but otherwise, id say tripple the npc vendors.
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Again thats just a plain bad idea
Tripling the prices would just make the game unplayable
Serious healing is already 120 per potion, at 360 you'd be at a loss even using one on anything but a 7 to 10 where you'd be at a loss on 2
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@v-rage Thus as a potion maker, healing potions being simple to make I can make potions at half the price of vendors, the catch is I can only produce so many in a time span where you can just go and buy as many as you want from the vendor. So you HAVE options to get cheaper potions if you ask around for player potion makers
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@v-rage the point is that right now we have ZERO player economy. And we need it. Makes the server ten times better.
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@o-louth said in Lower the potion prices.:
@v-rage the point is that right now we have ZERO player economy. And we need it. Makes the server ten times better.
In theory.
In practice, you can't find the right crafter online, so are screwed.
It would need to be combined with custom shops for players, which is a whole thing, and could end up with potions being way cheaper than they are now.
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Then theres the fact not everyone likes the crafting system
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This is being looked into
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The lack of a player economy sucks.
Hardcore.
But forcing people to use a fairly obtuse crafting system to get the most essential of supplies is a horrible way to build investment or interest. You'll just drive more people off.
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@arcanigans well it's either that or Dumping fortunes into supply meta returns. Which is a meta I personally hate
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@arcanigans Also thank you for bringing that point up! The crafting system is SO grindy and the gates to make anything sellable or profitable in some regards that most players don't want to do it!
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@o-louth said in Lower the potion prices.:
@v-rage the point is that right now we have ZERO player economy. And we need it. Makes the server ten times better.
Strong disagree. Crafting as it stands is far outclassed by basic roleplaying, DM loot, faction loot, and pretty much everything else.
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I've suggested a few ideas on the dm side of things to see if we can't get more potions into quests and stuff.
Keep in mind, there's a fine line between, 'struggling to keep up with the jones' and 'haha, I got 50 stoneskin potions and 200 csw pots.'
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concerning wands, I am not suggesting to drop the rate drastically, just a little.
I use multiple summons and I spend most of my healing on them and on other players. And I still got a bag almost full of healing wands. I turn in wands for PPs often. So maybe we drop the rate of wands -a little- in some places? -
@paramour But not everyone has a faction or DM loot, we have almost zero player econ because so few want to suffer through crafting which is a HUGE gold sink until the end and you can make a profit off what you make.