ya for some reason they started working again after not working for days
Latest posts made by CrazyZleric
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RE: Arcane guild keys not working
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Arcane guild keys not working
So I have the keys the door now is locked and I can't seem to open it by any means I know of
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Mislabled enchanting oil
So not a bug Persay
But recipes for enchanting call for Enchanting oil, lesser. I looked ALL over hte merchant looking for it. The correct item just says Enchanting oil. I looked all over for Enchanting oil, lesser when the correct item is just enchanting oil.
so a slight rename would be helpful
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RE: Lower exploration DC's , get rid of the CoA Skillpoint System/make the exploration spells more accessible
@Lord_Acererak well more like I've found a mob of monsters to get to dangerous place, said mod doesn't drop anything of value. XP markers are one time use for chracters. I am just saying if monsters dropped things more often even if it's bounty or PP items to help restock
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RE: Lower exploration DC's , get rid of the CoA Skillpoint System/make the exploration spells more accessible
@Lord_Acererak so part of it if. It's not worth exploring. you get zero tangible rewards. You are risking death for almost nothing and there are some DANGEROUS places out there and you might get some neat lore and that is it for risking death on some scary spawn.
Like I try to explore but it's often to dangerous to go anywhere really interesting, no one wants to go with me unless a DM is on.
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Sap essence wand price
So We found to our dismay that sap essence is at innate level one is 70 gold a charge and 3 exp, the exp isn't a problem it's 70 gold a charge for a spell that does not damage and only collects components.
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RE: CrazyZlerics clerical corner
@dracos I do agree with that...but it's just odd that the spell isn't included on that one
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CrazyZlerics clerical corner
I'd like to suggest a few things to give certain domains incentive.
Example the Renewal Domain, WORTHLESS, there isn't a spell in there you don't get anyways. Sure, the lesser restore and full restore sooner is nice but it's not worth wasting a choice you only get to make ONCE. Same goes for the charm domain Charm and dominate person? mostly RP spells that no one is going to actually use? Domains are very import choice clerics are going to make and cannot be changed and should be rewarding.
Renewal: Keep the restores where they are! at level 5 give them monstrous regeneration that is at least something that might make clerics think about picking it.
Charm: Add aura of glory somewhere and an eagle's grace in the level one slot
Other Domains that need a tune up
Hatred: all you get is bestow curse at 2 and harm at 5, no one is going to pick this add some negative energy spells maybe?
Spider: again, same problem as with renewal. And greater magic fang? unless you're using bug/animal summons no need for this.
Repose: this too could use some sort of adjustment it just feels wholly underpowered.
Healing: my only suggestion is maybe giving healing circle at level 4?
Trade: No one is going to take this; knowledge does the same thing but better, giving a free +2 appraise which is in the server very optional isn't going to make players take it.
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Halfling and "small weapon themed gear
Daggers, short swords and slings get so little love also throwing in some OUB halfling gear
Sharped rocks
These bullets seem to have spikes and sharp edges carved into them
+1 piercing damage
Halfling Militia armor
Chain mail
Armor 4, dex bonus 4
A shirt from a halfling village, fairly uncommon outside fo said village
Only useable by halfling
%5 immunity Slashing
+1 spot
Wieght Reductions 20%
Halfling Militia sword
A rare and fine example of halfling smithery
Short sword
1d6
+1 slashing damage
+1 spot
Yondalla's embrace
a extremely rare set of armor, wore by only paladins and ranking clergy of yondallas church!.
OUB halfling
OUB Cleric
OUB paladin
Must follow Yondalla
Full plate mail+1 AC Vs evil
+1 Vs fear
%5 immunity Slashing
1 level slot cleric
1 level slot paladin
Light Dim yellow
50% weight reductionMischief makers
Hand made gloves made with multipokets containing tiny tools.
+1 pick lock
+1 Pickpocket
+1 set trap
1 charge thunder stone
1 charge coughing powder
1 charge stinking cloud
1charge Caltrops -
RE: Daradel mission too hard
@prettysmitten so Cleric I went in with most of the standard buff, well not proct evil because I had forgotten it which I admit IS on me. but after I had to pass four hold person checks they proceeded to cast harm spamming it. Try to think of a non clerics! I mean the second time I had to just STACK my clerics with all the buffs and blurs to avoid all the negitive damage.
Also it would be nice to have a chest at end of dungeon my character couldn't bring herself to loot from the tombs at the end for those characters that have morals against looting the dead