Reduce Rest Timer from 8 Hours to 6 Hours
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Self explanatory suggestion, especially big for casters earlier in the game and allows for more consistent game flow without hold ups.
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@bowser disagree. casters are plenty powerful already IMHO
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@druidtek This doesn't really change the power of spellcasters. A level 8 spellcaster (Designed to be avg lvl) Can cast all hour/lvls until next rest. It just makes questing more manageable, in particular for lower levels in order to reach the 7-8 mark to ensure they can participate with the majority of the server. It's by no means a power level suggestion. If anything it prevents from groups being hamstringed by an additional 4-8 minute wait.
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I think its important to understand that 8 in game hours is just slightly over a half hour.
It's a lot of real life time to waste if you, say, accidentally prep the wrong spells or your circumstances suddenly change and you need new spells. Reducing it a bit won't necessarily make these problems go away, but it does ease the pain a bit.
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@hellzyeah said in Reduce Rest Timer from 8 Hours to 6 Hours:
It's a lot of real life time to waste if you, say, accidentally prep the wrong spells or your circumstances suddenly change and you need new spells. Reducing it a bit won't necessarily make these problems go away, but it does ease the pain a bit.
Agree its a lot of real life time.
Point of wizards preparing spells is that it has a drawback of not being as flexible on a whim, but more flexible overall, so reducing this is... both an awesome idea and also a bad idea...
Not sure which way I feel on this
CAVEAT - Personal thoughts only, do not reflect the views of the admin team. No promises, do not take orally, always read the label.
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Adding a bump to this, because I think that this would be a very nice QoL.
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Like Zool I think this has pros and cons. I guess that means I’m in favour of leaving as is.
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@hellzyeah We -could- potentially mitigate these instances, by making it so you can immediately rest within a minute of resting, if you haven't cast any spells.
But honestly that's a lot of code...
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That sounds neat, but also sounds a little too good to be true.
Reducing the timer by just a bit is basically just a quality of life improvement. Going from 32 minutes to 24 minutes of wait time isn't going to create a situation where Wizards are able to, at a whim, change up their spells but it does help mitigate the aforementioned pain of having to waste my (and the others who might need to wait on me) real life time a little bit.
It also makes the early game a little less painful as any caster, because then there's less downtime between when your hour/level buffs wear off and when you can next rest and get back to playing the game.
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Brought up for discussion
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I think wizzie is quite strong, and probably should have this drawback. The main downside is the lowbie grind, which can be cruel on certain wizard specs.
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@joekickass @HellzYeah
Its been 8 hours since 2001. It is not something which has suddenly changed. Either wait the time it takes, or quest with slightly imperfect spell selection.Knowing precisely what spells a quest Needs is metagaming anyhow ;)
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I'm sorry but this is such a bad take. "It's been like this forever" isn't a good enough reason to keep it that way.
In 2001 I might have agreed with you, but I also had unlimited free time to pour into the game. But as I have acquired the annoying parts of aging called responsibilities I find my free time is much more valuable. I don't think it's wrong of me to think that the game should better respect not just my time but also the time of everyone else who has also grown with the game.
Again, this doesn't suddenly make you able to rest on a whim. It's a quality of life change to smooth out some of the more oocly annoying aspects of the game.
I also don't like to be accused of metagaming. The same seven spells can get you and your party through 99.99% of the content on the server. But if I suddenly need a different selection of spells for RP reasons, such as a non-combat investigation into some plot this is where it gets to be the most annoying. This is what most frequently happens when I say that a situation has changed. It's not necessarily that I'm going from one quest to another, it's that the tone of what you intend to do has shifted entirely. Smoothing out that transition a bit helps everyone, not just the caster.
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After some careful discussion, the admin team has decided to leave this as is. We believe the inconvenience is minor for the small gap in levels, and in some cases is operating as intended. The debate sways more toward wizards likely needing more hours to rest at higher levels to depict the the need for more time dedicated to memorize harder spells, and less time at lower levels where sorcerers would simply need time to rest physically (which, in my own opinion, should vary as well to depict different levels of exhaustion in relation to remaining spells).
This would, to depict correctly, include lots of coding and new systems, and to then recheck currently working systems. We just don't have the spare time for that. I can barely kill Shark in a timely manner these days.
In short @Bowser we don't disagree, but its working fine right now, and would take too much time to resolve what is effectively a coffee-break between some quests at earlier levels
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