Honestly the real problem with this quest is the Bebelith that spawns that requires +3 weapons to hurt. Unless we revert scrolls back to their former glorious CL15 state, I don't think its terribly appropriate to have that monster on the quest.
The traps I wouldn't have a problem with if they weren't buggy as hell. Often you and your party will run over a half dozen, only for them all to fire at once a minute later. It's a lot of damage all at once. Turning them into an equivalent regular negative trap would be better.
I would also like to see the backspawns reduced or removed. It puts an unnecessary pressure on the return trip since they can spawn right on top of you.
You used to do this quest for the healing it provided. Maybe you could get too much for how hard (at the time) it was, but the complete removal of the csw potions from the drops made this quest have zero merit beyond being another orc quest.
I'll disagree with the notion that this quest needs loot to even it out. A return to the norm of being a consumable reward based quest would serve it and the server as a whole much better. It's at a good range to provide for players and really the orc quests make more sense as gold/potion quests than anything else.