Cantips damage and usage
Walrus Warwagon last edited by
Issue Description: Acid Splash and Electric Jolt is still 1d3. Ray of Fire is limited and expended after usage. Not sure about disrupt undead. It deserves a nerf, but after a nerf can be made unlimited too, maybe? Can't test it because it was removed from my spellbook after a 2da issue.
Not a bug. It was scripted as intended. If more spells should be added to infinite cantrip, or their damage should be changed from the scripts that are current set, its a suggestion and need the DMs "good to go".
Which spells should be added or altered to "infinite cantrip" and damage-wise?
If I recall correctly, only sorcerers receive infinite cantrips now @SpiffyMeister
I don't see a huge issue with them being low damage tbh.
No idea what disturb undead needs to be nerfed for
Wizards also get infinite cantrips now. The low damage is fine. It is a cantrip. We justy need to bring the other cantrips in line with the 1d3.
Any more cantrips that need to be added to infinite list? Right now there are only 4 or 5 of those.
I read this as "Catnip danger and usage"
All Cantrips will deal 1d3 in the near future.