Navigation

    City of Arabel

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    1. Home
    2. Gumba
    • Profile
    • Following 0
    • Followers 0
    • Topics 18
    • Posts 87
    • Groups 1

    Gumba

    @Gumba

    Crown Guards

    1667
    Profile views
    87
    Posts
    0
    Followers
    0
    Following
    Joined Last Online
    Location Brazil

    Gumba Unfollow Follow
    Crown Guards

    Latest posts made by Gumba

    • dALErOy

      DALeROY dAlerOY dALEerOY

      posted in Crown Guards
      Gumba
      Gumba
    • RE: OOC: Faction Prestige Gear upgrading

      Can we get a penal work helmet/cloak? Should look extremely dweebish helmet, rusted.

      If it's a cloak, it could be resembling the Illuminated Blades one, for the IG flair.

      posted in Crown Guards
      Gumba
      Gumba
    • Make Militia NPCs respond to Call Allies tool.

      Dunno if bug or feature. According to the conversations I had, Militia is subordinate to Crown Guard, but the Call Allies tool does not work with their guards.

      Could we get it changed?

      posted in Closed Bugs
      Gumba
      Gumba
    • A report from Daleroy.

      [After being harassed for not filing his reports. He leaves his summary of what transpired in the recent days. The following is written in it.]

      "Daleroy"

      posted in Crown Guards
      Gumba
      Gumba
    • RE: NPC Name Color

      Try using https://nwnlexicon.com/index.php?title=GetStoreGold on the on spawn script.

      If it has no store it returns a -2, if it returns -1 or anything above, means it is a store npc, so you can apply the merchant color, allegedly.

      Cheers

      posted in Implemented/Closed Suggestions
      Gumba
      Gumba
    • RE: Allow resting without bedroll and fire, although applying penalties

      I don't want realism, I think I should be able to sleep if I want, as per ruling of all D&D 3.0, 3.5, 4 and 5e, and have to face the consequences of not having the items that would prevent penalties... This became quite clear to me in the quest area we were yesterday. Spent some good hour and a half into it OOC and my companion rested several times, I had no bedroll but would eagerly rest one time with penalties given in order to try to survive.

      Ended up abusing mechanics of going invisible and running to save my life.

      posted in Implemented/Closed Suggestions
      Gumba
      Gumba
    • RE: Forest Walk quest - overly large spawn

      If treasure is compatible with the danger, then I'm fine with it. Loved the quest to be honest, though I'd say its very hard one to do it.

      posted in Closed Bugs
      Gumba
      Gumba
    • Allow resting without bedroll and fire, although applying penalties

      Exhaustion rules for example. This allows people to rest at their own peril. They can rest without proper gear, but they will receive penalties.

      Fatigued
      A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

      Exhausted
      An exhausted character moves at half speed and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.

      posted in Implemented/Closed Suggestions
      Gumba
      Gumba
    • RE: You can drop your fugue robe and wait until reset so you don't spawn dead.

      No, they were missing the "no drop" property. I already changed it.

      posted in Closed Bugs
      Gumba
      Gumba
    • RE: Horses can be taken

      Had this fixed a while ago, Echo. No longer you receive the mount/dismount feats.

      posted in Closed Bugs
      Gumba
      Gumba