Chat Commands (aka Dot commands)
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I've added some. Work in progress for other type of commands.
To make them work. You type them as is in your chat window (Yes, it's a dot preceding the command). You can also add them to one of your quickbar by assigning a chat command.
Please set a password on your character when you create them by using the dot command .password
You type
.password PASSWORD HERE
This sets your password for this character (not this account, the character alone, has to be done for each)
Now if you change CD keys you can still log in and authorise with
.auth PASSWORD HERE
If you dont set a password, and change CD keys, you will locked out of this character.
This is because the Bioware server is down and is for the security of your characters.
@PvP:
.pvp full
[Sets your PvP Mode to full damage].pvp subdual
[Sets your PvP Mode to subdual].pvp sparring
[Sets your PvP Mode to sparring].pvp beatdown
[Sets your PvP Mode to beatdown].hostile all
[Sets everyone on the server to hostile, except party members].hostile none
[Sets everyone on the server back to friendly].hostile "Character Name"
[Sets this particular character to hostile].pluckself
[Allows you to pluck your own hair, provided you are not wearing a helmet or a hood.].pluck "Character Name"
[For use in rituals good and bad.
A way of getting something like this in a less violent manner than draining someones blood for instance.Attempts to pluck a hair from this particular character using pickpocket skill.
You must be nearby and they must not be wearing a helm.]@PvM:
.npcsubdue
[NPC creatures will be subdued. Same command to turn it on/off.]@Tracking:
.track
[Starts the special ranger tracking feat]
((Note: This means that tracking can now be used without breaking stealth))@Sending:
.sending "Message"
[Stores a sending message as a temporary variable on your character. Indicating your success, you will receive a notification indication the text in your sending].send
[Makes a city-wide sending (Just like you're used to). The sending content is obviously the text stored with the .sending command. It only works if the following conditions are met]
–You are within ten meters of a magical sender.--
--You have the amount of gold required by the Sender on you to pay for the sending--.sendsecret
[Makes a city-wide [b]Anonymous sending (Just like you're used to). The sending content is obviously the text stored with the .sending command. It only works if the following conditions are met]
–You are within ten meters of a magical Messenger Boy/Girl.--
--You have the amount of gold required by the Sender on you to pay for the sending--.history
[will regurgitate the last 5 sendings this reset with the Date and Hour. Available for PC and DM use. The history will work even when you have just logged on.]@Companions:
.recall Recalls your companions to your location - i.e. if they're stuck on the other side of a doorway, type in .recall to get them to jump to you. Won't work in combat. This will work for all summons, animal companions etc.
.compansum This summons your special additional companion, such as a druid or ranger's animal companion, or Gondsman for C0G.
**.companname **This allows you to name your companion. Works for anything summoned from the above command, and also Paladin squires.
.compandesc This allows you to change the description of your companion. Works for anything summoned from the above command, and also Paladin squires.
.compantame This allows druids and rangers to tame the nearest animal as their companion. Animal Empathy control is not needed but will help.
; Starting your line with ; will make the companion say whatever is typed after it. For example ;Woof! would make your companion say Woof!
@Tying:
.escape Works only if you are tied up. Lets you make an escape attempt to free yourself. A forced emote informs everyone if you succeeded or failed. If you can't make an escape attempt, a floating text informs you in how long you can.
@Poison:
.poison Will apply the last poison vial you targeted with your PC switch on the weapon you specify. The weapon must be equiped while you apply the poison. By default, it targets the right hand weapon, but .poison left, .poison arrow, .poison bullet and .poison bolt lets you target other weapons. The main advantage of this is that it should not break stealth while you coat your weapon. Read this for more details.
@Rolling:
.roll "dicetype" or .roll "ability"
Valid dicetypes are: d2 d3 d4 d6 d8 d10 d12 d20 d100
Valid abilities are: str dex con int wis cha
Examples:
.roll d10
.roll d100Examples:
.roll str
.roll dexIt now works for skills as well, here is the complete list of commands:
.roll appraise
.roll bluff
.roll concentration
.roll disabletrap
.roll discipline
.roll heal
.roll hide
.roll intimidate
.roll listen
.roll lore
.roll movesilently
.roll openlock
.roll parry
.roll perform
.roll persuade
.roll pickpocket
.roll ride
.roll search
.roll settrap
.roll spellcraft
.roll spot
.roll taunt
.roll tumble
.roll umd@Chat:
BASIC VOICE FUNCTIONS:
You may use the special modifiers below on the Talk, Whisper, or Party channel.;your text here
Starting your text with a semicolon will cause your familiar or companion to say your text.
,your text here
Starting your text with a comma will cause your summoned creature will say your text.
emotes
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Bracketing text between two * will attempt to perform an emote. This applies to simple spoken text by the PC.Two uses:
- is for skill checks or ability checks - ie uses strength to move rock
- is for emotes - ie bows to the leader of the town
Two emotes animation shortcuts:
.emon - animations NO
.emoy - animations YESAppropriate actions include:
All abilities and all skills (spell them just like the actual skill or ability - ie use magic device)
Emote animations:
agree
beg, plead
bends, stoops
bored, scratch
bow
cantrip
cheer, hooray, celebrate
demand, threaten
drink , sip
drunk, woozy
ducks, dodge
fall back
fiddle
fidget, shift
flop, prone
giggle
greet
hum
laugh, chuckle
nap
nod
peers, scans
pray, meditate
read
salute
search
shakes head
sing
sit
sits on floor or ground
smokes
snore
spasm
spellcast
steal
swipe
talks, chats
taunt, mock
tired, fatigue, exhausted
wave
whistles
worship
yawn, stretch.broadcast commands
–---------------------------------These commands will change how dicerolls are reported for .skill rolls.
.dm - DM send only
.private - DM and player
.local - roll is given via TALKTwo dice-roll animation shortcuts:
.anin - animations NO
.aniy - animations YESTake note of the bolded sections.
using said "dot" command, will allow you to shut those animations/rolls off and on at will.@Instructions:
Creating a new Bio.
-Type .setbio NEW_TEXT_OF_BIO, and your bio will be updated to NEW_TEXT_OF_BIO.
Appending information to a bio
-Type .addbio TEXT_OF_BIO, and your bio will be appended with the text you just typed.
Reseting your bio
-Type .resbio, and your bio will be reseted to your creation's bio.@Hoods:
.hood on and .hood off
.backpack on and .backpack off
.quiver on and .quiver off
.bedroll on and .bedroll off
.greatsword on and .greatsword off
.scabbard on and .scabbard off
.scabbarda n and .scabbarda off
.scabbardb on and .scabbardb off@Wand:
.wandcharges #, where # can be a number between 5 and 25. The price is deducted proportionally the lesser charges you use.
@Utilities:
.publickey - Will print your PUBLIC CDKEY privatly.
@Hurt:
.hrt - This command only works when you are below 0hp, aka -1 Hit Points and below. It will cause 1 point of magical damage on your character, allowing you to kill yourself rather than waiting forever to bleed out.
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Added .publickey, following lutejin suggestion.
Cheers
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Added .sneak.
Which will allow a character to attempt to "sneak" past closed, unlocked, non-plot doors. Any characters on the other side are given an opportunity to spot the skulker, provided they are nearby and within range.
Thanks to H for the implementation.
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Bump. Some players were wondering where the dot commands list was. We call them chat commands. Updated title.
and added .npcsubdue
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Added .password
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Added .pluck
Not joking.
.pluck "Character Name"
[For use in rituals good and bad.
A way of getting something like this in a less violent manner than draining someones blood for instance.Attempts to pluck a hair from this particular character using pickpocket skill.
You must be nearby and they must not be wearing a helm.] -
Some of this may be duplicated, or not entirely functioning, just trying to get it all in one place.
Some additional commands for rolling dice.
.local – Dice roll shows up to other nearby players and DMs.
.pri -- Dice roll shows up only for you.
.dm -- Dice roll shows up only for DM
.aniy -- Dice rolls show animation
.anin -- Dice rolls won't show animation.staydead -- Animated undead will remain in one place, used so necromancers can leave undead to harass rivals.
.equipsummon -- Appears to give the last item you targeted with player widget to a creature you have summoned (really need to test this, so don't use it just yet!)
.npcsubdue -- You will attempt to subdue NPCs
.track -- allows the player to track
.lang -- Set a language; Append with the language so type ".lang elf" for example.
.loot
Type .loot on or .loot off to allow looting of your corpse..steal
Allows you to secretly steal something from a player corpse..resupply
Seems to resupply you with healing items from another player's corpse. -
.equipsummon – Appears to give the last item you targeted with player widget to a creature you have summoned (really need to test this, so don't use it just yet!
It's fully tested. It only works on undead summons for now, but is based off of a variable (which undead summons get applied when they are created) but could be done for other summons too.
It makes sure that any 'equipped' item will always drop, if the creature is killed, or just removed from party, or if it in any way is destroyed (except perhaps by the DM destroy object wand)
Armour, Weapons, shields, will all try and equip to the relevant slots, and will succeed if the creature has the relevant feats needed to use them.
It will place any item into their inventory too, so you can leave notes on undead summons for instance.
But the most fun thing is to animate the corpse of your enemy, equip a pink dress on it, and then leave it somewhere using .staydead
Of course.
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Added .hrt
@Hurt:
.hrt - This command only works when you are below 0hp, aka -1 Hit Points and below. It will cause 1 point of magical damage on your character, allowing you to kill yourself rather than waiting forever to bleed out.
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Updated Sending System Commands with information on the .sendsecret command.