@Echo Logged in an alt and confirmed.
Mr.Moloch
@Mr.Moloch
I tend toward more intrigue laden plots, especially strange cults.
Latest posts made by Mr.Moloch
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Oak Shields Cost
Oak Shields require about 95 of material to craft but give +1 vs undead.
Copper shields cost about 70 gold to make but give a +1 ac to five different things.
I'd recommend removing one rivet or two rivets (prefer) from the price of these shields. That would price an oak shield down at 65 gold (slightly cheaper, slightly worse).
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Copper Scale Mail Bug
1/9/2025
Successfully made Copper Scale Mail twice now and both times did not get the armor.
v. 8365
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Copper Crafting
I decided to learn all the crafting today on my day off.
The biggest take away, copper crafting (weapon/armor) is vastly too expensive. Half the number of copper rivets required for making copper armor/weapons.
Nearly everything else, I at least felt like the expense to learn/grow was leading to items I'd at least use. Felt a little excited despite the sheer drudgery of crafting.
Copper items I made cost more than stuff you can buy in regular shops that was better. Most of it was clearly worse than gear I already had, some of it was worse than gear I found on newbie quests.
This stuff is just too expensive. Copper Boots for example cost 40 in supplies to make for a +1 electric save and -1 move silent. Who would even want these?
One player even said "its just the throw away level that eats up gold before you make the good stuff". I know that no one designed it to be that way - but I had to say, I can see why players would feel that way.
Again - please cut the number of copper rivets needed for copper armor/weapons by half.
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Bogstone Amulet
ZQA: Troll Swamp(?)
12/31/2024Quest item in the picture does not have the survival bonus.
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Summoned Alligator
The summoned Alligator, level 1 reptile theme, leaves a skinnable corpse when it dies.
12/29/2024
v. 8635 -
ID low-level loot
Please consider just making low-level loot ID'ed on the newbie quests. This is a big off-turn to newer players I think, because of the way the gear is built - and that lore skill is based on value of the gear - even the throw-away loot is too high to ID for a player character at that level.
This is mostly gear you won't keep, and it really isn't worth paying 100 gp to ID, and even if you use a lore potion, it rarely makes a difference.
Its a simple QoL improvement for a new player experience.
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RE: Alter Weather Bugs
@Mr-Moloch The spell works in the area. The spell can still not be imbued on a wand.