Character Weaknesses
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Vain: Will use whatever looks best on them, and not what's necessarily useful. (Imagine turning away DM lewt?)
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Vain: Will use whatever looks best on them, and not what's necessarily useful. (Imagine turning away DM lewt?)
I would not call that vain, just good roleplay, if you change what seems most in character as opposed to what would be most optimized.
I am currently running about with a White Dragon Scale armor. (+2 vs dragons, +1 vs slashing, 5 gold resistance).
Despite the fact that I have had plenty of more powerrful full plates come along, it still felt most IG to use this one.
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You got the armor I sold to Monty?
I never knew he died.
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@O'louth:
Vain: Will use whatever looks best on them, and not what's necessarily useful. (Imagine turning away DM lewt?)
I would not call that vain, just good roleplay, if you change what seems most in character as opposed to what would be most optimized.
I am currently running about with a White Dragon Scale armor. (+2 vs dragons, +1 vs slashing, 5 gold resistance).
Despite the fact that I have had plenty of more powerrful full plates come along, it still felt most IG to use this one.
You're right, O'louth. That still doesn't mean it isn't a character weakness! :P
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White Dragon Scale armor. (+2 vs dragons, +1 vs slashing, 5 gold resistance).
having a resistance to gold is surely a strength?
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I am currently playing a weakness of paranoia, fear of crowds and the fear of being surprised. Makes for interesting times during a crowded, chaotic quest encounter or if someone steps from the shadows behind me…I will react violently, or by running away, or other stuff.
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I was curious if going to far is frowned upon with character weakness
Such as i'm a Warrior of Helm but i'm also Scared Blood, and have a broken leg and gets sick all the time
Class Fighter
Str 16
Dex 8
Con 8
Int 14
Wis 14
Cha 14 -
You gon' die, foo'.
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Pretty sure that isn't a weakness. That's just a guy who dislikes certain items because they are ugly. Now, a barbarian who decides not to use healing potions, or anything magical because he does not understand and/or fear magic, since he cannot control it, its a weakness.
Can even picture the bastard walking around with mundane gear, with no potions and magical gear but healing kits and a common chainmail. Makes even more sense to see him with Improved Expertise and other survival feats.
Cheers.
Even the most magic-despising barbarians respect the gods and prefer not to leave for battle without before being blessed by his tribe shaman, and probably would have no problem in using the magical charms conceeded to him by the same.
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I thought the point was to have an interesting roleplay weakness that was played so people could learn about it and use it against you, not just just backstory justifications to gimp your build.
A weakness that you think you're cursed and must take any job offer with pay, even if pay is only 1gp is more interesting than I won't allow clerics to heal me which makes PvP more difficult.
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Nikko is right, it doesn't have to be some horrible debilitating weakness that makes it hard or unfun to play the character, it's to make an interesting story.
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i am not sure if this applies, but quite some time ago, a powerful mugger character a half oc cleric of some power was preparing to mug a pc elf in the slums(why they ran through in plain sight at that time was a mystery to me)
i walked up behind him..invisible and whispered you should not do that "why" he yelled as the elf ran for safety leaving me in full view after he cast invisiblity purge, i then whispered to him "you did not see me till now did you?" he said yus, i then told him i was warning him..not to save her, but to save him! he then wanted to know more, i said he had been followed by the "baba" and he was lurking in the shadows waiting for a chance to strike
the player of the half orc went along and all it cost me was a ale for him in the nearest inn
in his case it was the fear of what was not seen, and he could have easily mugged me, but he chose to play it out in rp, today could it be done? not as easily but we do have the "eagleman" and his reputation is similar to oliver baba's though he is more a masked vigilanty and the baba was a purple dragon..but i do know he would go on eagleman type trips!
i am not fully sure if that was applicable in this thread, but i do remember a character letting a gnome go free because they terrified them, this was about a year ago in real time..or is it 2…....the gnome was also terrified....a unique situation, but it does speak to what can be done occasionally
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A alcoholic character groans and suffers from hang overs if he doesn't get his daily douse.
easily distracted by current events. Evil is bad, but the puppy he's throwing off the building is cute. Save the puppy and completely forget about chasing the evil.
Stubborn, slow to change his opinion on a matter, even if he's completely wrong.
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Serenity Roleplaying Game wrote:
Allergy: Certain things mess with your body something fierce. A minor allergy might cause only a rash or a sneezing fit. A major allergy means that a bee sting, shrimp dinner, or a peanut butter sandwich migh leave you pushin' up dasies.
Amorous: Sex might not be the only thing on your mind, but it definitely ranks up there at the top. You're always chasing skirts, (or tight pants,) and looking to find intimate companionship whenever possible.
Amputee: You lost an arm or a leg, either in the war or in an accident. Doctors weren't able to sew it back on, and you can't afford a fancy bionic replacement. You might have a pothetic device, but it's utilitarian, meant to get the job done and nothing more.
Bleeder: You suffer a medical condition known as hemophilia or you take blood thinners for another medical condition. Your blood doesn't clot like most folk's blood, so try not to get cut, shot, or stabbed.
Blind: Could have been you've been blind since birth or since a terrible accident. Either way, you have to rely on your remaining senses to get around. You might have a trained animal to assist you, though its training has limits and you are responsible for its care.
Branded: You are a bad bad person and everyone knows it.
Chip on the Shoulder: Your therapist told you that you have anger management issues- right before you punched out his lights. Your fuse is a mite short, and violence tends to ensue wherever you go.
Credo: You live by a set of principles and you will not deviate from them without a damn good reason. And sometimes not even then! Not only are your principles likely to get you in trouble, people who know you can use your predictable behavior against you.
Coward: You are a firm believer in living to fight another day. You have no desire to be a Big Damn Hero. When a fight breaks out, so do you- in a cold sweat.
Crude: You're a gorram bull running amok in society's rose garden. No matter what your social station, you prefer to tell it like is- using lots of colorful words in English, Chinese, or some mixture thereof. You don't care much about normal pleasantries. If you're sharpening your favorite knife at the dinner table, you'll hock a loggie on the blade right then and there.
Dead Broke: You live in a state of perpetual poverty. Your pockets have holes the size of Alliance cuisers. If you have money, you will immediately spend it.
Deadly Enemy: You have made yourself a dangerous enemy- someone who will go to great lengths to either capture or kill you.
Deaf: You've lost your ability to hear. You can sign andn read lips. Your ability to speak may or may not be impaired.
Dull Sense: One of your five senses is fried. Could be a chronic stuffy nose, bad eyesight, poor hearing, desensitized skin. Whichever it is, best not rely on that sense in a tight spot.
Easy Mark: Someone back on Earth-That-Was said that a sucker is born every minute, and here you are. You believe what people tell you, whether it's a get-rich-quick scheme, sob story, or other fay-fay d'pian.
Ego Signature: You think you're so damn clever that you invariably leave a token, clue, or some other mark as a calling card at the scene of a crime. You want everyone to be able to identify and admire your handiwork.
Filcher: You've got a motto: "Anything not nailed down is mine. And anything I can pry loose ain't nailed down."
Forked Tongue: You lie like an Oriental rug. It's your nature to weave tall tales and tell wild stories to friends and foes. You will lie even when the truth migh favor you- you just can't help yourself.
Greedy: Money is the root of all happiness, as far as you're concerned. You might get stupid if the money is good enough.
Hero Worship: You look up to one person, living or dead. That person can do no wrong in your eyes. You work hard to emulate him or her.
Leaky Brainpan: You have more than a few screws loose. Your mind is not all there. It often wanders from one incoherent though to the next without stopping to rest.
Loyal: Certain folks known to you can count on you no matter what- be they crew, war buddies, childhood friends, family, or fraternity brothers. You will do anything for their well-being, even if it means going the extra mile- across Reaver space.
Memorable: There's something distinct about you that makes most folk remember you. You are easy to recognize or pick out of a crowd. This could be an unusally large nose, a bushy beard, a thick accent, peculiar mannerisms, striking beauty, recognizable scars, tattoos, etc.
Mute: You can't speak. You can communicate to others only through sign language and writing.
Non-Fightin' Type: You don't believe in solving disputes though violence- either because of religious convenience or the way your mama raised you. You are only willing to engage in violence only under the most dire of circumstances.
Overconfident: You've got a bold streak as wide as the Rim. You don't think you're smarter, stronger, and tougher than everyone else in the Verse'- You know you are. Some term you "cocky," but you know that a person as wonderful as you are -should- be this confident and capable.
Prejudice: You flat-out can't stand a certain group of people. Your dislike could be ideological, socio-economic, regional, racial, religious, or what have you. You have a hard time hiding your aversion to such folk.
Sadistic: Perhaps you believe firmly in the writings of Shan-Yu, or maybe you're just a sick bastard. Either way, you love hurting people. The sound of screams is music to your ears.
Slow Learner: There's just some things that you're not good at and you're never gonna be. Best accept that and move on.
Soft: You are a sensitive flower. You have an extremely low tolerance for pain and if you stuv your toe,k you will carry on like you've been stabbed through the gut.
Stingy: If you had two coins to rub together, you'd stick 'em in your mouth and pray for lockjaw. Some call you miserly or a tightwad, but you consider yourself practical and thrifty.
Straight Shooter: Normally considered a virtue, honesty is not always the best policy- especially in diplomacy, business, or barrooms.
Things Don't Go Smooth: Lady Luck hates your guts. For as long as you can remember, things never have gone smooth for you.
Traumatic Flashes: Life would be a fair sight more convenient without the horrible dreams and visions that overtake you on occasion. These flashes might be residual memories of a traumatic incident from your past, messages from a disturbed conscience, or horrible recurring nightmares. You don't even always know what will trigger them, but they leave you shaken and unsettled.
Twitchy: You're not paranoid. You know for a fact that everyone is out to get you! You spend most of your time watching your back. You trust no one except your oldest and dearest friends, (and you trust them only to a point.)
Weak Stomach: Blood oozing from a cut finger makes your knees go wobbly. You faint at the sight of a corpse. Therefore, you tend to avoid those situations where such is likely to occur.
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I win.
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Eunich: You've been castrized to serve a social function, or perhaps just by some horrible accident. Female advances spurn no love, and might sometimes be answered with violence.