The Death of Squishies on CoA
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Note: Sometimes, your build will die no matter what due to its mechanical weaknesses cause that is how NwN works. This includes all builds, which is why together is always better.
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Summon durations definitely need to be longer than they currently are. I know 24 hours was ridiculously long, but whatever it is now is way too short to be of use, even in PVP. It's not like the summons are immune to all damage.
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@mr-moloch said in The Death of Squishies on CoA:
How is this due to the level increase?
Its always been like this.
I think what he means is that blur will make you nearly immune to most things between levels 1-5, so wizards could solo stuff or explore areas with animals that'd only challenge those levels.
With things balanced around level 6+ that tactic doesn't work anymore.
Not saying there's no replacement tactic, people will just have to adapt strategies.
@Gruffman
There's going to be balance changes to spell scaling, and maybe even new spells coming up for v6 (and maybe late v5) so if you do see mechanical imbalances feel free to talk about it and we can chat about how to fix it.
Though I'd avoid titles like "Spell resistance literally killed my father" and "Movespeed melts steel beams and collapses the american economy" in the future -
@chips Well, my main point is, we've NOT actually changed the spawns--so starting at six actually makes life easier. That blur still works for solo'ing. We've not updated CARES at all.
Which is why the post itself is confusing. Things are entirely unchanged, except for the starting level and a handful of spawns.
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So far the changed quests seem okay. I'd actually suggest buffing some of the spawns. (Bats still do 1 damage a hit.) The biggest change is the AC/AB/HP of the mobs. Just treat these starter quests like a normal quest and go in with your buffs up. Does seem to be a little tougher for spell casters, but that's how it's always been I think.
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Well, quests are another thing, but I doubt quests are possible to solo with a freshly created wizard, for example.
My monk had very hard time trying to kill a big beetle. (the smallest one on the ring quest)
I think I had to roll 17+. That's a bit odd. -
Not so much the death of squishies, more like the death of squishies going out for a wander in potentially dangerous places on their own. I may be overly cautious, but I haven't done that since about a week after I started in v2
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we will always be squishy, there are ways to mitigate this though
this is what i have found helps
1 travel with competent people (it took practice, but i learned my limits, when i travel alone in the game it is always fully buffed, with a full second set of buffs in reserve to get me home, as soon as they start wearing off, it is time to find a place to rest or return "home")
2 supplies supplies supplies (if i am low on healing potions/wands and restore things, i do not complain, it is my own fault , if i go on a quest low on supplies that is also on me)
3 always have a escape route planned in any circumstance (not always viable in some quests or locations, but having a plan helps)
4 this is a biggie for me, others may not have the same issue(my connection is good enough for me to get on..but just barely), but I always gauge my questing and exploring based on how long it takes the NPCs to reply to me, the longer it takes the more lag there is, if it gets too bad, it is time for RP and light exploring. If i do decide to take risks under those circumstances I blame myself when i suffer a loss (keep an eye on software OS updates that load without your permission, they can suck up bandwidth that can cause in game lag)
5 if you are on a DM quest, supplies supplies supplies, and what is the quest? is it one for a specific individual? if that is the case be happy you are along, you are a background cast member, trying to be the center of attention is not healthy for your character, just watch and enjoy the show. Most DM events I have had the pleasure of following along on are very entertaining story and action wise.
6 there will be characters your character will not get along with, for various reasons, be they dislike the race or subrace your character is, or other things, including your characters reputation (yes, characters can get negative reputations with out even really trying that hard) how you react to these characters can have a inlfuence on your long term survival. standing your ground when you are surrounded by a mob of banites may not be that healthy (with some exceptions, there are players who excel at PvP and win against overwhelming odds, if you the reader are one of them you can ignore this advice) know when to bite your lip and walk away, be polite