Quest Loot Suggestions
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Quest: Making a killing out of Kobolds.
Base Item: Boots
Item Name: Soft-soled Kobold Boots
Description: These boots are made from fine leathers and are obviously stolen from their previous owner. If the smell of wet dog is any indicator they belong to a Kobold now.
Suggested Stats: OUB: Halflings, Gnomes, +2 Hide/MS, +1 Reflex -
Woot, more Mortui loot.
Quest: Gilmor's Tower
Base Item: Quarterstaff
Item Name: Apprentice Staff
Description: While not a true staff, these are apparently meant to be given to aspiring mages under Gilmor's direction.
Suggested Stats: OUB: Wizard/Sorcerer, +2 lore, +1 spellcraft, 15 uses ray of frost.Quest: A Bards Tale
Base Item: Helmet
Item Name: Skeleton Skull
Description: This helmet makes you look more fearsome, if a little strange.
Suggested Stats: -1 Charisma, +4 intimidateQuest: Dead Cold Up north
Base Item: Club
Item Name: Frozen Zombie Arm
Description: Why would you even use this as a weapon?
Suggested Stats: +1d4 Cold Damage, -1 AB, -3 vs Cold -
I just can't help myself!
Quest: Fine Establishment
Base Item: 0 AC Cloth
Item Name: Large Underwear
Description: This underwear bulges at all the right places.
Suggested Stats: OUB: Half-Orc, +1 Charisma, +3 Intimidate. -
Quest: Azer's Secrets
Base Item: Amulet
Item Name: Pickled Mole Head
Description: The head of a dire mole, crudely severed and pickled in smelly salts. This one has been attached to a chain to be worn around the neck. It appears to be a blessed trinket of a vile Urdlen cultist, and holds some minor enchantments.
Suggested Stats: Cleric Spell Slot 1, Druid Spell Slot 1, Ranger Spell Slot 1, 3 uses Blood Frenzy, Only useable by Evil.Quest: Fishy Spiders
Base Item: Dagger
Item Name: Spider Fang
Description: The spiders of the King's Swamp are huge and deadly, more than a match for any adventurer. This fang from the Queen Spider has been broken off from its bloated body and is large enough to be wielded as a weapon. It still holds a small amount of poison but it has lost some of its edge.
Suggested Stats: On Hit Poison 1d2 Str damage, 5 Uses Poison Weapon, +3 vs Poison, -1 damage penalty,Quest: Haunted Painting
Base Item: Doll Trinket
Item Name: Crying Doll
Description: One of the small corpses found in the haunted painting was clutching a small doll in her hands. The ragged toy is soiled in blood and twisted with some vile magicks, yet still retains some of its cute and cuddliness. Sometimes, the doll's holder can hear the doll quietly crying.
Suggested Stats: Darkness 2/day, 3 uses Blindness/DeafnessQuest: Orcs, Spirits and Beasts, Oh My!
Base Item: Longsword
Item Name: Hullack Spirit Blade
Description: This enchanted blade was wielded by one of the powerful Hullack spirits haunting the Mertoi mines. The blade was never meant to leave the Hullack and it has lost some of its potency yet still remains useful.
Suggested Stats: 5 uses Ghostly Visage, Bonus Feat: Blind FightQuest: Something Underfoot
Base Item: Whip
Item Name: Chain Whip
Description: A strange looking whip composed entirely of small chain circlets with a dagger-sized blade attached to the end. When used, the dagger attachment inflicts nasty wounds.
Suggested Stats: Bonus Feat: Disarm, 1d6 Slash DamageQuest: Waves Against The Grain
Base Item: Longbow
Item Name: Orcish Longbow of Gruumsh
Description: A wicked looking longbow wielded by one of the orc invaders on the eastern farmlands. It is painted red and bears a one-eye symbol of Gruumsh. It has a strong pull and is made of bone.
Suggested Stats: +2 AB vs Human, +2 AB vs Elf, +3 MightyQuest: Forsaken Mines
Base Item: Battleaxe
Item Name: Sharpened Miner's Pick
Description: This appears to be a miner's pick, dropped by one of the dwarven miners when the bugbears invaded. The pick has been recently sharpened and seems to hold some minor enchantments, likely to aid the miner in picking the rock easier. As useful as it may be, it is made for dwarven hands only.
Suggested Stats: 1d4 Slash Damage, +1 Acid Damage, Only Useable by DwarfQuest: Medicine Man
Base Item: Cloak
Item Name: Faded Gypsy Healer's Cloak
Description: A rugged purple cloak once worn by a gypsy healer. It is made of course material, and partially torn along the edges. It is also stained with small drops of blood, likely from the poor victims the healer once tended to.
Suggested Stats: +5 Heal Skill, 10 Uses Cure Moderate WoundsQuest: Saving the Hanse Tree
Base Item: Trinket
Item Name: Hanse Bark
Description: A piece of Hanse bark torn from the strange tree itself. It holds some natural enchantments akin to the tough bark itself but the magic can only be coaxed by those in tune with the wilds.
Suggested Stats: 5 Uses Barkskin, 2 Uses One With The Land, Only Useable by Druid or Ranger -
Quest: Frin's Lost Ring
Base Item: Ring
Item Name: Frin's Former Ring
Description: Beaten, blunted, and twisted- clearly thing ring was part of a bond between one of Frin's many gnomish lovers, having judged his nose to short, she destroyed the ring and through it down a grate.
Stats: +1 uni saves, OUB gnome. -
@Three:
'This weapon is rumored to have been wielded by the Half Orc Agent Three Quarters. However, upon closer examination it appears to be only an imitation.'
Great Maul
+1ab vs Evil
+1ac vs Chaotic@Ring:
'A ring, clearly of Bedine make, enchanted with the power to grant healing to any who wish it.'
Ring
+5 heal
2/day Cure Light Wounds
11 Charges
2 Charges/Use Cure Serious Wounds
-1 Saves vs Mind Affecting@Red:
'A tattered red scarf, stained with blood.'
Cloak
+1ac vs Lawful
+1 Reflex@The:
"A discarded and forgotten sigil, Red and blue with a stylized yellow H in the center. Discarded long ago, it still holds a minor enchantment"
10 Charges
1Charge/Use Magic Weapon
1Charge/Use Protection from Evil@Everfall's:
Goggles fashioned for(by) Stark Wyvern Taran Everfall.
Helm
Darkvision
+1ac vs Elementals
or
5/- Acid DR@Angel's:
'A relic from the battle of the Primordial, a feather from a Celestial called down to fight in the final battle.'
Item
Single use Heal
or
5 Charges CCW@The:
"A holy symbol of Hoar, it bears an inscription on the back that reads
'Almighty Hoar. Know your servant. I have served you as best I can. I have been a failure and a liar. A killer of men and beast. I have judged poorly and ruled unwisely. Yet I am here now, doing your bidding. Unworthy. Unlikely. Grant me the power I need to fight this battle with this monster. Grant me the strength I need to do battle.'"
Amulet
+1ac vs Evil
21 Charges
2charges/use Bulls Strength(5)
8Charges/use GMW(8)@Sentries:
Quest: Waves Against the Grain
"This bow was looted from an Arabellian Sentry by a half orc. Maybe he was flossing with it? Probably not."
Longbow
+1ab vs Orc
+4 Spot
+4 Listen@Hoar's:
"This greatsword is enormous, said to have been carried by an angel of Vengeance. Its size makes it difficult to maneuver to defend with, but it does seem magical."
Greatsword
+1 Damage (Magical)
+1 Damage (Fire)
-1AC@The:
'This Puffy donkey leg looks like it's ready for a kickin'. But who in the Hellz is it made for?'
Club
No damage
Bonus Feat: Dirty Fighting@The:
"It is said that a particularly crazy gnome that made her home in Old Town once wore this helm. It reeks of rotting meat and death, and still holds a powerful Enchantment."
Helm
Single Use Animate Dead@Heroes:
"A magic pen, it floats in the air aside you when released, recounting a thousand epic deeds if on puts it to paper."
Item
Unlimited/Day Light
15 charges
2Charges/Use Protection from Evil
2Charges/Use Endure Elements
2Charges/Use Shield -
I dig
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I made it. The perfect item. An elegant weapon, for a more civilized age.
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**Quest:**3 parts, Lorach, Mystra, Gypsies
**Base Item:**Long bow
Item Name:"The Archers Bow"
Description: A bow to be found in three parts, each part being a rare drop, only usable by half elf NG
Rumored to be the bow favored by Cuthanniel Rookes.
Suggested Stats: Mighty +3 , Unlimited Ammo +1Brite Light -
@The:
'This Puffy donkey leg looks like it's ready for a kickin'. But who in the Hellz is it made for?'
Club
No damage
Bonus Feat: Dirty FightingAs funny as it is, I doubt this will pass XD
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It has to!
Also more stuff.
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Making Friends with Fey
Garden Cleaning Quest
This hide-bound tome appears to detail the methods by which one might befriend the creatures of the feywild. You think that, if you could get past the poor grammar and spelling, you might be able to learn a secret or two from the contents. It contains a number of references to a famed fey by the name of Coltsfoot. The cover page is simply signed "H. F.".
Fey Summon Theme Book -
Quest: Warehouse Investigation
Base Item: Amulet
Item Name: Slaver's Collar
Description: A spiked leather collar with a faint magical aura. It is etched with faint letters, now unreadable and bears a heavy metal clasp that locks tight around a victim's neck. Although the collar's magic is probably too faint to keep anyone bound, it is quite scary looking all the same.
Suggested Stats: +1 AC Natural Armor, +5 Intimidate, -1 ConstitutionQuest: Toys for Tots
Base Item: Trinket top
Item Name: Tainted Spinning Top
Description: A toy spinning top that when spun seems to enchant all who watch it.
Suggested Stats: 2 uses/day Color Spray, 5 uses ConfusionQuest: Sunken Ship
Base Item: Trident
Item Name: Sahuagin's Skewer
Description: A sharp looking trident, smeared in seaweed and blood. A favorite weapon of Sahuagin warriors, this trident was probably used to skewer many a victim over the course of its life. It's prongs are slightly curved outward to produce a more damaging wound, while the faint writing upon the shaft is probably a war chant in the name of the Bitch Queen Umberlee.
Suggested Stats: +1d4 piercing damage, 5 uses Frenzy, Evil OnlyQuest: Wretched Wandering
Base Item: Helm
Item Name: Crown of Pestilence
Description: A sickly, delicate looking crown that was once worn by a powerful ghoul. It is tainted with vile disease and smelling like the grave. One wouldn't dare touch this crown, let alone wear it, but the enchantments may seem useful to only those of an iron constitution.
Suggested Stats: -1 Constitution, 5 Uses Contagion, 10 Uses Negative Energy Ray, 5 Uses Poison Touch, +1 AC vs GoodQuest: Missing Pilgrims
Base Item: Staff
Item Name: Lesser Shadow Staff
Description: A staff dark as night, culled from the very shadow plane itself.
Suggested Stats: 5 Uses/day Darkness, 1 Use/day Summon Lesser ShadowQuest: Narfel Smith
Base Item: Halberd
Item Name: Heavy Minotaur Hatchet
Description: A heavy halberd once wielded by the giant hands of a minotaur. The shaft seems cracked and mended together in a hasty manner. This weapon was likely used to slice cheese or animals, and while not as useful in a fight, it is still a formidable weapon for those large enough to use it.
Suggested Stats: +1d4 Bludgeoning damage, -3 Reflex, Only Useable by Human and Half-orc -
Quest: Crypt Cleaning But suits many others as well
**Base Item:**Misc. item, tiny.
**Item Name:**Blessed/Cursed chalk
**Description:**This chalk has been specifically prepared to be used in rituals.
Suggested Stats:
Single use, draws either a white swirly circle thingie/red pentagram on the ground for blessed/cursed chalk, and casts caster lvl 10 Bless/Bane (duration 10 minutes). -
Dead Pirate Roberts.
Just some pirate themed loot in general.
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Stone troll hunt in the swamps
Voodoo Doll
This creepy looking doll was crafted by a witch of the swamp in order to curse her victims into doing what she made the doll to do.
Charm Person 5 uses
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Silent song
the range of shadowsilk weapons
dagger, short sword, longsword, bastard sword -
Also placed in the suggestions thread.
To combat the fact that the spell alterations are not used (from what I've heard) as often as they could be and allow players to take advantage of this really cool system, some hints and tips could be placed in notes in the loot tables. Example:
Name: Mystery X's Mysterious Research Note # 7
Description: These damn guards have been hounding me every time I try to buy a simple paladin heart for my research. They don't understand my genius and the importance of my work. I really need to find a spell to protect me from these stuck up law enforcers and stupid self-righteous "guards" … Day 6 - It appears that the protection from alignments spell can be altered using some reagent to protect against stick-up-the-butt law enforcers. Maybe some gem might be useful?...Day 9 - Not a gem. Might need to try [insert a hint here]. (The rest of the note is illegibly burnt or torn)You could even place the hints thematically in quests that follow the same theme as the spells. Like fire-based alterations in Aseph's quest, fey-based alterations in fey quest, etc…
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Also placed in the suggestions thread.
To combat the fact that the spell alterations are not used (from what I've heard) as often as they could be and allow players to take advantage of this really cool system, some hints and tips could be placed in notes in the loot tables. Example:
Name: Mystery X's Mysterious Research Note # 7
Description: These damn guards have been hounding me every time I try to buy a simple paladin heart for my research. They don't understand my genius and the importance of my work. I really need to find a spell to protect me from these stuck up law enforcers and stupid self-righteous "guards" … Day 6 - It appears that the protection from alignments spell can be altered using some reagent to protect against stick-up-the-butt law enforcers. Maybe some gem might be useful?...Day 9 - Not a gem. Might need to try [insert a hint here]. (The rest of the note is illegibly burnt or torn)You could even place the hints thematically in quests that follow the same theme as the spells. Like fire-based alterations in Aseph's quest, fey-based alterations in fey quest, etc…
I have already seen similar objects in game called "Torn Spellbook pages" Though they all are the same so far IIRC.I Stand corrected sorry.
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Those are for a spell alteration that was introduced way back in V4.
There are currently no hints, unless they're given out by DMs in the module.