Automatic XP per Hour
-
The first server I played on had automatic XP, as did many of the spinoffs of it that came after. Granted it was a PvP-oriented environment, but it advocated staying IC - many of those that logged on for that part left almost immediately after touring the starting areas and finding a bunch of AFK characters hidden in all nooks and crannies.
Making it tick only if you've moved or done something becomes a pain to script, because of all the ways around being counted as idle.
-
How about bonus XP on a timer (like say 50 XP every 5-10 minutes) for characters under a certain level (six comes to mind) that are IG and not afk?
(Idea stolen from other server)
-
I would rather put in a system were people could nominate characters for RP exp, sure it would be a bit more work. From personal experience getting the odd exp for RP is much more rewarding, no matter the amount, than go on a quest or take part of a large event. This is something DMs do now and again, but maybe allowing players to nominate characters and give reason -why- would be something good.
-
Heh, That is an excellent Idea. Some of the most satisfying xp I have ever earned for any character
was on an action PW. I had logged in with a friend (sad I cant find him, he'd love it here) for the first time with a new character, and we both decided to RP–-a DM was logged in and seemed to have loved the exchange.
The xp was a bit out of proportion, but made me continue to rp that character every time I logged him in.
It was very confusing for all the hack and slash folks, but I had fun.If I get a vote, and it's up for a vote, do this :)
-
i think that there used to be a role player of the month (or similar) and it was removed due to voting patterns that meant that the 'most popular' players got xp rather than the 'most deserving'?
that said if approached with a mature attitude it could be beneficial.
-
@cadiz_stoker:
i think that there used to be a role player of the month (or similar) and it was removed due to voting patterns that meant that the 'most popular' players got xp rather than the 'most deserving'?
that said if approached with a mature attitude it could be beneficial.
has same issues of other things, that most-active people get it.
Then toss in the issue of OOC popularity (why should you get IG perk for activity on #coa, for instance? - perhaps if DMs see you as taking a active/helpful/mature role there it might be appropriate when considering apps, but NOT for things like XP, etc. As they have said (I think) They look at what the player has done with the Character for current character effects, not what they've done with other ones, or OOC stuff)As far as the level ranges - The brought-up issue of Lvl 15's playing with lvl 5's is easy. Start everyone off at lvl 5 with 1500-2000 gold. Let lvl 5-8 be a little easier than it is now*, so the "typical" lvl range is 7-11. It has the effect of INCREASING the relative impact the particular choices a CHARACTER has made, as their level-provided numbers actually become somewhat as important as their potion-provided numbers. It also lets people really play those specialist to decent effect,as opposed to hoping some day they might get the various feats that make them "special".
*=(Yes, I KNOW the 3-7s/4-8s/etc can be easy - IF you are in the right time zone, and can actually meet minimum party sizes)
-
After attending numerous veteran COA players' mechanical and questing boot camps, I have found it is actually very very very easy to go from level 1 to level 9 in a week or less. You can even make it from 5-8 in a matter of a couple hours so long as you are willing to pay into consumables. For this reason levels mean absolutely jack to me. I have little problem dying down levels in order to have good interactions with other players, otherwise constrained due to level gap. The only reason I haven't done so in a bit is due to the fact that I'm bored of questing and don't feel like dying and questing again for a bit. >_<
-
they have a system like this on another server, it only works till you get to level 4 and it stops if you are idle, and it is a low amount, enough to reward you as you search for quests or do quests, or are role playing
the system used there only helps people get a start, it is possible something like that might work here, in that it would encourage people to stay on for the 30 xp every 10 minutes or so, more people on tends to attract others on as well, they would not get rewards if idle, the reward timer is greater than the idle timer, so that forces people to remain active
-
50-100xp for everyone every hour until 5th level.
50-100xp per hour for characters 5+ for all faction members/apped characters/DM wanded for consistent good RP/characters with multiple mentions on the RP recognition forum.
50gp per hour for all faction members.
Only while logged on and not idle (although did you jettison idle script?)
At 50xp per hour: 6 hours on plotting = 300xp. At low levels that's a little more than a sanders chickens run or slightly less than a zero risk combat quest.
At high levels, it's not likely to move anyone from 15th-16th level without them fighting something or actual DM attention unless they played 18 hours a day for two months straight or something (I'm not mathing today)?
Of course this system could possibly make it appear that, or possibly prove that, "if I'm over 5th level and not getting free xp then the DMs hate me," and further any possible complaints of favoritism.
-
@Fel:
50-100xp for everyone every hour until 5th level.
50-100xp per hour for characters 5+ for all faction members/apped characters/DM wanded for consistent good RP/characters with multiple mentions on the RP recognition forum.
50gp per hour for all faction members.
.Some of the issues brought up by multiple people in the Wipe discussion is cliques, factions being all buddy buddy, and brought up in various other recent disucssions is the difficulty of non-Team-Clubhouse doing anything due to required partysize and also people having to choose between not questing or questing with those they likely IC would not, and also the lack of DMs in various playtimes. This sub-suggestion would pretty much just make all of these worse.
-
I think these so called "cliques" are being missjudged, to be honest I don't see anything wrong with a group of friends playing a game they like together, unless they're not allowing other people to join them…
Considering I'm playing coa with a few friends and we're having tons of fun, I can tell for a fact that we actively try to get as many people in our groups and misadventures as possible...
Maybe the problem isn't that there are exclusionary "cliques" but rather that people keep pointing at any group and labeling them "cliques" then assuming that trying to get involved with them is pointless because they're "cliques"
Dare I say people are intimidating themselves into not playing with people due to false assumptions, much the same way that they're too scared to approach a dm with an idea or question from the assumptions that dm's aren't human and will bite your head off for it.
Point being, people need to stop making assumptions and finger pointing.
But to get back on topic, xp per hour is a terrible idea, too exploitable no matter what way you cut it.
-
there is no spoon.
-
I don't think anyone has a problems with open "cliques" (antithesis there), we all enjoy playing with certain people, no secret there. The term is used in a more generic fashion for this specific suggestion. Judging by myself alone, if I had the exp wand as a player, once I see a mediocre or better piece of RP on one of the people I got to know better, I d give the exp. Then the unknown noob comes and performs something unique, but oops, I already wanded one of my friends. It s not that I wouldnt like to wand the "unknown noob that proves not a noob at all". I just spent my once a day thing.
Another reason for the assumption of "Clique is in the air" is that it is natural that people will trust their OOC more for important plot things, maybe easier to exchange powerful items. You cannot beat that somehow. Its not always the case, and there are times your ooc pal is actually IG going to betray you, but when I say trust, I mean trust in him to pull off something great, be it conflict, plot progress etc. Is it cliquish? It is. But consider the scenario that player 1 trusted someone he didn't know more than a few times only to be dissapointed on how he handled whatever it is that he trusted him with. Not because of IG betrayal, because of OOC inactivity (Been guilty many a times myself).
Who are in those "cliques"? One way or another, people who make things move. Is it coincedence? No. Is anybody who does not seem to be in a so called clique excluded completely? Nope. People are given chances to join those plenty of times.
Also there is, or better was a tendency to form IG cliques around Noble Houses, which is perfectly alright and expected, but it still may contribute to the feeling that people team up OOCly. All in all, I never saw people that were active and progressing things, excluded out of anything unless it is for IG reasons, like being clearly rival.
I still feel the above reasons and the whole clique thing has considerably faded, as we are a smaller player base who pretty much know each other (at least as much as "know" applies for a game.. end of the derailing here :) )
-
Automatic XP seem strange to me, not for it at all.
-
I mean… you get XP for killing monsters, drinking their blood from their own skulls, and sucking out their souls.... don't you?
-
I don't even get why it was brought up.. xp shouldn't mean -that- much. People play this for the rp-immersion of their characters where mechanics is a part of it but it's not even close to focus so much on xp/mechanics that the server should make the auto-xp system.
No offense but if you want xp and stuff. I'd suggest you play on the nwn servers that promote it or play one of those MMORPG. -
I think these so called "cliques" are being missjudged, to be honest I don't see anything wrong with a group of friends playing a game they like together, unless they're not allowing other people to join them…
Considering I'm playing coa with a few friends and we're having tons of fun, I can tell for a fact that we actively try to get as many people in our groups and misadventures as possible...
Maybe the problem isn't that there are exclusionary "cliques" but rather that people keep pointing at any group and labeling them "cliques" then assuming that trying to get involved with them is pointless because they're "cliques"
Dare I say people are intimidating themselves into not playing with people due to false assumptions, much the same way that they're too scared to approach a dm with an idea or question from the assumptions that dm's aren't human and will bite your head off for it.
Point being, people need to stop making assumptions and finger pointing.
But to get back on topic, xp per hour is a terrible idea, too exploitable no matter what way you cut it.
Harry just found an IC reason to stay close to your group, and that is working out well. And I can attest to the fact that you guys are very inclusive in RP and questing :-)
-
No one will talking about the ''Clique'' for 10 years if there not be a probleme… you know.. i mean.. a read all your post... and it realy funny.. lol.....
Did you read all the post about the clique.. of favoritisme. or all thos kind of posts on this forum and all that kind of post DMS was force to block or delete.... And did you see how many peoples read thos post evrytime there some post about the Clique ?? . lol. thos post are strangly way more popular of all the litle plots you can post ...
am curious to know how many post about that ''clique'' you have all thos years..
I even not have the will to discuss about this ... it like talking to someone .. tell hime if he see the forest.. and he anser to you : no i dont see the forest.. cause there trees front of me...
evry time someone try to discuss about this and bring true exemples... peoples said.. do not mantion names...etc...etc.. so talking about the ''clique'' will not gone bring anything good... even if true...or wrong... as long peoples will not admite it... ..
we can"T change something if we not ready to admit there a probleme first...
For my self.. i have no interet to play with the '' clique''.. i dont like them rp or the rp it push me to have.. ...
But for thos who wish too. it aesy.... juste follow them.creat a character who be good for them.... become them aprentie. or follower or them squire..... what ever can serve them and help them to do what they want. or help them to feeling good when they rp and they will accept you.. try to enter in one of the noble house... run after the players retainers and follow them like a dog...waiting for the dms contacts them for make game.. and if you are cool.. they will tell you to come... but listend to them in the quest or in the DMS evens...let them talk to the npcs... and if you find a crossroad... ask them witch one you have to take... You will gone have fun. until they will be tired of play them character...then.. you better left your character too cause nothing gone apen to hime anymore... better creat a new character who gone have some link with the new characters of the players from the ''clique''.. cause they have decide to creat something els and they talk to the DMS about it. and Dms think it a good idea and they cant wait for make them games about it....
Or of course.. you also can creat a evil dud who gone intertaining ''the clique'' a moment.. so they can hunt you or creat story arond this... until they catch you and kill you.. The DMs will even gone give you some stuff for you be able to fight agains the clique and give them a good fight..
IF you do not want do this or be part of this and still like play on COA then.. You have to do as me . and ask to your self why you like to play ..Why your playing at COA and not on Arelith or EFU...and if you find enought good reasons for stay on COA.. THEN.. stop complain about the clique.
...lol...This will be the last post i will post about the ''clique'' or what ever subject can come close too..but all this for said.. No it not good idea to give automatic exp per hour to players more if you start to talking about give more exp to certains players.. based on them good RP ..decide by DMS or players who will post on the forum how they like the rp of them friends...
-
lol… reading all these... i can only .... LOL.
-
Hrm.. Topic "Automatic XP".. recent discussion "cliques".. One of these is not like the other.. why not use one of the previous clique threads, or even start a new one.
/soapbox