What to spend gold on?
-
You can never really have enough Heal potions, which are readily available.
All the consumables in the world do no good if virtually all your deaths come from multi-20/20s in one round….
-
When I save up on gold it's because I wait for an auction where I could buy something. Sometimes gold may be used to initiate RP, such as hiring Adventurers to perform certain tasks. Most of the time the gold is just a Safety Net for when, in a single go, I would use up all my supplies on an especially demanding battle, quest or adventure, or when I had to prepare for one of these.
Based on my current experience with Wu, who gives away most of the gold he finds, after buying some basic supplies (he does not buy potions, only bandages and Discipline gems) I am usually left with a surplus. Since there are certain passive quests, such as the package delivery, you can safely earn a bit of extra coin for the core supplies. In turn, if you frequent Exploration areas, such as the Haunted Halls, you can even obtain a steady supply of potions.
In other words, it is not hard to earn enough coin to survive. The biggest costs I ever had were with my Wizard, who needed a steady supply of scrolls to expand his library. Compared to what Wu or Deron Galloud needed Wizards seem to be a higher upkeep class. Then I observed the Wand/Potion using classes/players. I mean, when I was the delivery boy for Gentles the one time the amount of gold he spent on potions was staggering to me. Considering his very risky life-style, perfectly understandable (after all, he had ways of earning such coin quickly).
-
I like all those ideas about rumors and storage and research. But!
Maybe we should also bring the bank back? And drop the price it takes to use. 25 percent was really steep and a reason I never used it. But lets say 5-10 percent. I could live with.
It wont stop us from hoarding gold or anything. But it would be another mechanism for spending a bit of coin to keep the coin you have hoarded more safe. -
To avoid being robbed? Lame!
-
Yes. I carry around 10,000 gold pieces. I withdraw all my life savings before entering the Broken Bottle. No worries. What could happen? Its completely realistic for me to do so.
-
I don't think you need a bank per-sey just a storage facility… Though having a bank and being able to take loans out would be nice... maybe have some sort of system that if you on't pay it back in a reasonable time...the guard gets notified..
-
Or just do it IC with PC's.. . I've always wanted to play a loan shark
-
We were working on that back when I was playing Aeva. The general consensus was it was a waste of time. People love making characters, borrowing gold, then quitting the char two days later - which basically just means you tossed gold with no method of making it back. The RP value of it is great though - loan sharking, thug beatings, so on so forth. But in terms of spending money - not really all that fun due to above reason.
-
We were working on that back when I was playing Aeva. The general consensus was it was a waste of time. People love making characters, borrowing gold, then quitting the char two days later - which basically just means you tossed gold with no method of making it back. The RP value of it is great though - loan sharking, thug beatings, so on so forth. But in terms of spending money - not really all that fun due to above reason.
That is why loan sharks may have someone vouch for the person seeking the loan. They may disappear, but Joe Well-Established may not and you can go break his knees.
-
I think the primary purpose of the bank was so you had some coin to start over after deaths and the inevitable crash would eat your bag, meaning you lost everything. Bank was a way to at least keep a next egg to start over with.
-
If I had anysort of spare gold I'd be spending it on minions and plot stuff, that is after I get myself most of the supplys I need.
I would love to see more controband type things, like bloodstones that carry some kind of risk in buying and using. Something that may even start up conflict between blood stone sellers and these said new items.
-
Kind of off topic, but, since contraband was named, I think it would be neat if there were some contraband that weren't "evil." I would like to see more conflict on the Lawful Good/Chaotic Good axis over restrictions and freedoms, but they aren't going to argue over that stuff if both agree the contraband is "evil."
-
I would sugest, if you want people to spend there coin, then you need to make a store that sells rare and amazing goods but at a high price.
-
I don't know if this is in keeping with what DMs want to cultivate, but I'll say it anyway.
There are many differences between automated/scripted activities versus people-oriented activities; differences in how the average player will weigh each one and their convenience/availability factors. Scripted things have the inherent problem of not requiring interaction, unless somehow scripted to need a party such as the quest system uses. However, the same lower "involvement factor" often leads to them being used more frequently (hammering at an anvil, gambling, giving your cash overflow to a temple, and whatever else has been done on whatever server).
Conversely, things (that a character can do that will have the effect of lowering its wealth) that need other players have the drawback of not being immediate; either you have to coordinate with a DM, or you have to wait/hope other players hop aboard, and so on. I think it's one of the bigger reasons that gold is not used for plots on a more regular basis (to pay off minions and whatever else).
I think the middle ground that would reduce the overall wealth, while giving something back to the player, would have to fall in the scripted realm. Activities that, like mining trips, don't require you to have help; let server/DM policy determine what kind of interaction people strive for when they want to pursue it, but allow for some solo gold sinks, even if they don't necessarily foster interaction ("necessarily" because they can, but don't require it).
The type of thing I'm thinking about in this vein are things players can do that can involve people, but the reward is abstract so that doing it solo isn't more profitable in any way, and grinding it would literally be impossible or useless. Some examples:
Church Donations: We have this, but it's a bowl with no discernible effect. Perhaps the donations can be made more interesting by instating some kind of "church relation" thing. The gold donated at the temples is tracked, and a player can "unlock" NPC-granted blessing (buffs) when enough gold is given for the church to take notice (probably in the hundreds to the thousands, depending on the church size/disposition). Not spectacular buffs, but something funky perhaps deity-based.
Business Investments: Some merchants could be persuaded to lower their prices, or even offer access to the private stock to a valued investor. The trick with this one is it would be long-term; the gold donations have to be sustained over time in order for the benefits to remain.
[Suggestion 3 missing: sh_winlux.dll not found.] …Okay I'm out of specific examples, but that's the idea: stuff you can do that gets rid of cash for an IG benefit that isn't overpowered, which people can do solo if they want (or in less busy timezones). What's more these things, while soloable, would be activities that would make sense to get your friends for.
I realize things like this fall outside of the category "things that make people do stuff together" as it's promoted here. I don't think the mere availability of more things that can be done by oneself will automatically lead to less involvement, but I see the concern anyway. However, it would be a way to spend some of the extra wealth.
-
Even if there were more shops with real expensive things, the question is still how to suck the gold away on a on-going basis.
Eventually you have bought all you need.How about this? You can buy a form of "insurance" For every gp you sink into it, that's one less xp lost when respawning. Since a raises and TR can be bought, its not THAT much different. if anything, it costs more than a TR. WHen you use the Servant of kelemvor, it asks you how much "insurance" to use up.
Seems that it would be a steady drain of gold from the economy.
-
I'd spend ungodly amounts of gold on two things:
1. Glowy weapons
2. Church donations for deity saves. The more you donate, the greater chance of saves (which for some reason hasn't occurred in over 3 years…)
-
@Khamal:
I'd spend ungodly amounts of gold on two things:
2. Church donations for deity saves. The more you donate, the greater chance of saves (which for some reason hasn't occurred in over 3 years…)
oh yes, it would be really nice if that actually worked!
-
@Khamal:
I'd spend ungodly amounts of gold on two things:
1. Glowy weapons
2. Church donations for deity saves. The more you donate, the greater chance of saves (which for some reason hasn't occurred in over 3 years…)
Because people don't donate enough.
-
-
I've heard of people donating thousands, yet…?