Feytouched is implemented.
Strife and Discord
@Strife and Discord
Latest posts made by Strife and Discord
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RE: Module Changes
Version 8612:
Changelog:
Bug Fixes:
- Fixed a bug that allowed certain subraces to gain too-good-to-be-true amounts of XP once they reaches level 10. Thank you @TheMinionOfArabel for reporting it
Blur/Barkskin/Shield in Prestige Stores:
The three potion packs were re-added back to prestige stores in a reduced amount than before and are more expensive, to ensure that the option exists to spend PP on these potions but crafting/trading will be more readily available for those willing to spend GP.
For quality of life I also made sure each potion pack has a different appearance.
Sendings:
Sendings will now be broadcast to both the
#general
and#sending-room
channels. The latter will only have sendings in it and no other chatter to make browsing through sendings much easier.Player Maps and Merchant Stalls:
Maps created by players can now be sold in Merchant Stalls. The fix should apply to both newly created maps and existing ones.
Asset Changes:
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Added 50 new desert placeables per builders request
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Added 24 new portraits for players to use:
- 1x Dwarf Male
- 1x Elf Male
- 4x Human Female
- 18x Human Male
New Feats Support:
Began infra work to prepare for addition of new feats. More on it upon release!
Trinity System Related Changes - Nodes:
Began laying foundations of mirroring the "Wild" aspect of Flora and introducing it into our Nodes subsystem as well. This will be used later by builders to have these unbound nodes spawn in quest areas randomly.
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RE: Latok/Elf-WhiteDragonTouched/Ranger/Creation [Closed, moved to Feytouched app]
Or we can add a Feytouched subrace?
It can take 30min at most. -
RE: Bounties Over Paying
Should be resolved in version 20241108 Strife 8606.
Please confirm once its live. -
RE: City of Arabel Team Structure
Artisan Guild
Responsibilities:
The Artisan Guild designs and builds the physical world, crafting areas, and assets that enhance the player experience. They ensure builds are visually appealing, functional, and consistent with the server’s aesthetic and performance standards.
Expectations:
- Create new areas that are immersive, visually cohesive, and aligned with ongoing storylines
- Work with the Story Lead and DMs to ensure builds support narrative events and gameplay
- Maintain a consistent style across all builds, aligning with the server’s theme as standartized by Build and Art Lead as well as Code Lead
- Ensure areas are performance-friendly, avoiding lag or resource overloads
- Regularly update existing areas, fix bugs, and adapt builds based on player feedback or game changes
- Develop custom artwork and assets
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RE: City of Arabel Team Structure
Dungeon Masters
Responsibilities:
DMs drive the server’s narrative, create immersive events, and engage players through dynamic storytelling. They manage in-game encounters, mediate conflicts, and shape the world based on player decisions. They are working under their lead’s vision.
Expectations:
- Create and run interactive storylines, ensuring events are engaging and responsive to player actions
- Encourage roleplay and tailor events to suit individual character development and group dynamics
- Mediate in-game and out-of-character disputes fairly, ensuring a balanced and enjoyable experience
- Ensure all storytelling aligns with established lore and collaborate with the Story/DM Lead for larger plot integration
- React to unexpected player decisions, modifying events as needed to keep the world fluid and dynamic
- Maintain logs of significant player actions and story progression to inform future events and updates
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RE: City of Arabel Team Structure
Advisory Board
Responsibilities:
The Advisory Board provides guidance and feedback to the Project Lead and Team Leads. This group is made up of experienced members who may not be directly involved in daily operations but offer valuable insight into long-term goals and problem-solving.
Expectations:
- Offer advice based on experience and knowledge of the server and its community
- Help resolve major disputes or crises that may arise between teams
- Provide input on large-scale updates or changes to the server’s direction
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RE: City of Arabel Team Structure
Community and PR Lead
Responsibilities:
Oversees communication between the server team and the player base. They handle announcements, promotions, and player feedback.
Expectations:
- Maintain an active and positive presence within the player community
- Engage players through forums, social media, and other platforms
- Gather player feedback and communicate it to the relevant leads
- Handle marketing of the server to obtain new players
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