Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
@echo seems fixed to me
@foamcastle Game was right, forums were wrong. Updated forums.
Copper weapons = Hickory shafts Bronze weapons = Oak shafts Iron weapons = Mahogany shafts
@arcanigans This is weird because the door is there in the toolset 23b08324-8bd8-4051-a635-9c9ff70c566d-image.png
Remade the door/linked to Bospir Fix attempted v7343
So there are 2 Arturo Rallyhorn NPCs. I fixed one but not the other last time. This time they're both fixed (I hope). After this I will give up. v7341
Fix confirmed bdcad8a6-b2cc-43aa-b96b-ceaaff339602-image.png
Fixed v7341
Forgot to link up the area when I combined the two roadways. Fixed v7341
Fixed v7339
e36cc4a0-d83c-486f-9cf6-881a4119bd52-image.png
Fixed! Woo!
@Puffy You can't modify this, it's hard coded to use harper levels.
This would need to be added in some other way.
(One suggestion is an item with use/day, that is none drop)
@Echo
Still broken , just tested it last night. Same as before with the VFX but no effects.
Fixed by the amazing @Zool
Fixed 7334
Resolved by area rebuilds
Assuming this is fixed due to the silence
Resolved
Has this happened since?
Known issue with jumps, duplicate bug report so archiving this one.
Hm, okay. Closing this for now.
2da edits made v7329