So this is in response to this thread here: https://nodebb.cityofarabel.com/topic/56309/lower-slightly-the-power-of-titanium-weapons
Instead of nerfing the pinnacle of crafting gear that takes months of work to reach as a crafting pc, why not just allow stronger dm loot if it is being overshadowed by PCs' months of hard work?
Time and again this conversation comes up in the discord about crafting being too strong and it needs to be nerfed in relation to dm gear, but the easier solution is just making the hard-earned dm gear just better.
The DMs could also then stop nerfing storyteller's loot that is slightly better than the top crafted gear, causing less frustration among players and storytellers alike.
Now this is not me saying all dm loot should be buffed. I mean the more hard-earned loot, that takes a long time to receive, just like crafting stuff. But it should still be better because you are pushing a lot of things forward and risking your PC for it, that being said if your personal pc goal is to be a mster crafter, reaching that peak of crafting should still be well rewarded. Also lets be honest, who doesn't like receiving a cool, and strong, piece of gear after weeks of planning and pushing a plot?