Put the potions pack back in prestige stores
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It's the only reason I can even play frontliners. why was it even removed?
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Whilst the removal isnt necessarily a bad thing, to help with it potion prices should be vastly reduced
For a fighter to survive on the owlbear quest for example at least a barkskin and blur are usually needed
Without the packs and to buy them from an NPC at a favourable appraise roll at current prices it costs 288 for the barkskin and 244 for the Blur which is 532 and the quest only pays 450,
Therefore to even survive it you would be making a loss.
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I assume the answer will be “take a group, prepare well and get them to buff you”
I think there should have been some balance the other way though yes, rather than just removing them.
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The issue there is that no one can cast blur or shield on on you, Buffing others only goes so far and preparing well usually involves a bark and blur which now costs more than any quest payout
Whilst I suppose PCs might be able to brew shield and blur potions for allies I have never seen a druid or ranger with the brew feat to make barkskin
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I've got to admit, losing acesses to shield, bark and blur for everything but the hardest fights makes me nervous. I've been through plenty of events in the past where I've burned through stacks of said potions just to keep alive... which now will likely take a good week to recover from?!
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I guess as long as you only log in for DM-events, you will be fine? Those usually take potion-expenditure into account.
That said, I am not personally against this change in principle - it just needs to be integrated/prepared. E.g., apart from the "second currency" issue, the prestige system (and knowing to look for very specific items in there!) is opaque "server-veteran-only" knowledge. That turns it into a barrier for anyone new coming into the server who does not know about it.
So, to make this work, I think a combination of things would need to be tweaked:
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Increase primary-currency gold rewards in quests. I.e., remove 90% of those junk low-pp item drops, and replace them with gold. Also increase quest pay-outs a little.
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Add drops to exploration areas that include potions and items with charges of.... blur, bark, and shield (!)
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Make crafting materials for bark skin sufficiently available - this already appears to have recently been covered by trinity; so PCs can start planting trees.
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Reduce crafting base costs for blur, bark, and shield items by at least 25% to make them feasible as PC-crafting items to be sold via the market stalls.
E.g., currently the base cost for crafting one bone bark charm is about 400 gold (1 greater oil + 1 lesser ink; yes, appraise might get you slightly lower, but I think 400 is accurate as the base). This assumes that the bark skin itself is "free". However, with that kind of resource, I believe it should be valued somewhere between 10 and 25 gold a piece (Verk might learn more...). Ok, so let's go with just 10 gold per bark. Then we are at 420 base cost. From there, I think a very modest margin for the crafter would be 20% that they want to earn, after shop surcharges (that's 84 gold, but let's round it to just 80 gold), so the aim is to have 500 gold left after the surcharges. With a 15% surcharge, that means selling the item for about 588 gold (555 with a 10% surcharge).
Customer-side, that means a cost of 196 gold per charge of bark skin. Now see Verk's post above for the costs on quest payouts above. It is cheaper than the potion - but still not maintainable for that frontliner, I think. It is also a charm, which is non-stackable and once per round.
I would therefore suggest to adjust the crafting recipe to use two medium oils (144 gold each with Verk's appraise already accounted for). Together with the lesser ink, that should bring the base crafting cost to about 315 gold (335 with 10gp per bark). That might lower the reasonable sales price in a stall to around 450 gold for customers (150 gp per charge). That is still not cheap - but perhaps manageable if applied in conjunction with the other suggestions above.
- Make bone charms stackable.
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@EyeOfGruumsh said in Put the potions pack back in prestige stores:
- Make bone charms stackable.
Cant make Bone Charms stackable the way they are now. If you have a stack of items with charges or more than one use per item, when you use it the entire stack is affected and not just the item you used.
You will have the hassle to remember to unstack first and then use them, unless the items are adjusted to have only one single use per item and no charges.
This is a NWN engine limitation.
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Should I make a new topic for my next idea “suggestion; lower potion prices”?
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I have a change coming this weekend.That should help alleviate some of this
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@Echo Okay, I'll wait then
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changes added
happy gaming -
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Brief update on this: Corianne has sold a total of two bark skin bone charms via her store so far (at a reduced introductory price of 575 gold; subsequently this will be 600 gold to try to make a slight profit).
I am not sure if this is a demand issue or lack of gold issue. She did some IC advertising though (sendings).
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people can now earn more gold than they could before to offset purchasing.
i will look at bone charm recipes and adjust cost if possible without unbalancing