In any case, it quite easily killed Jacob, Corianne, and Kalen. Did not realize it was hitting SO hard, as the fugue was already loading. We did take care of all disarmable traps - so that trap triggered was a non-disarmable bonus, I think.
Latest posts made by EyeOfGruumsh
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RE: Hillmarch Ogre Warlord
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RE: Swim Suit properties missing
I believe that the player-crafted swimsuits do meanwhile give that static bonus (as well as 10 uses of trout backstroke).
Is this from a quest-drop, maybe?
@Istari
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Crafted Endure Charms should be 1 Charge/Use
As per the title, the other crafted animal charms take only 1 charm/use, so that you get 5 uses out of them. For endure, you presently only get 2.
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RE: Grace Bone Charm asking for different components in game vs. Forums
This is what it looks like in the mentioned version:
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RE: Grace Bone Charm asking for different components in game vs. Forums
Well.. it has changed - but, still no Catfish Whiskers :-(
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RE: A redressing of the Death Penalty and Cleric Raises
We sort of already have a mechanism for possible communal support that feels like it makes sense to me: People pooling some of their own money to pay for a raise or resurrection. You could simply increase the benefits of these options - which mechanically do the same thing. You could also allow something like pre-paid raises though with the HoA or similar. Or you add something like a premium resurrection for double the cost.
A great way to add value to gold.
The advantage I would see in that is that this would not so greatly disadvantage solo-play. Community is good - but there are always the less social, new(!), or solo-players to be considered to avoid too much reliance on buddies (both IC or OOC).
Some of the other suggestions might work great for temporary plots, though. A question is, though, how this would age over persistent use (with xp-sacrifice), and how to avoid exploits, etc.
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Ant Eye Lens not doing anything
Area name: Ants Nest
Issue Location:
Quest Name:
Store Name:
NPC Name:
NPC Location:
Server Version: 241121 Strife 8619
Screen Shot:
Time: https://www.timeanddate.com/Issue Description: The Ant Eye Lens does not seem to do anything. I found no use-option or equip option (maybe I overlooked it?), and the item also does not appear to do anything just sitting in Corianne's inventory. I made sure to unequip all other search items and put the lens back on the ground etc. Nothing.
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RE: A redressing of the Death Penalty and Cleric Raises
@Echo
Ok, just different layers of the fugue, in a sense. Or „levels of death“ -
RE: A redressing of the Death Penalty and Cleric Raises
Introduce different types of death, from shallow to near-perma for PvE. Then link these to rewards and give PCs choices on just how far they want to try to push things.
This could be linked to specific monsters as well as to areas. You die to some silly badger or a skeleton? That would be a shallow death, perhaps in the range of that proverbial scratch. Make it cost a fraction of the current XP to get back from.
Basically, different monsters or areas (with both IC and OOC warnings) can send you to increasingly deeper levels of the fugue; with increasing costs to return from.
So, losing to the end boss of a DM-event? That might send you pretty far into death, perhaps even with a mechanism that only allows one person back, before that gate closes forever? Perhaps you have to compete with another soul in that fugue to even get the chance?
But the point is: Give it several steps in between, and give people a chance to decide just how invested their characters really are. Overcome that dichotomy between meaningless and crushing. Make those PC-choices matter, and bring on that lure to risk “just a little more“ while simultaneously providing also more casual or death-fearing players with ways to get a taste of things that won’t get too bitter.