Animate Dead not using "base" reagent
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NPC Name: Fighter (should have been Ghostly Fighter) from Corpse of Fighter
NPC Location: Found in Deadwell
Server Version: 220817 Zool 7666
Screen Shot:
Time: 23:12 GMT+1Issue Description:
Had laid down an Ortrant along with the other three reagents, Sapphire, Ruby and Purple mushroom. Nearby was also a depleted Animate Dead wand.
It didn't consume the ruby or ortrant and the undead is not ghostly or zombified. -
Make sure not to drop reagents RIGHT on the same spot as each other or the bones.
Place them around. It can miss stuff that's really close together
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The ruby is not a bug. Check the message
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True, but it was more meant as info as to what happened. Might have been because of the ortrant being under other objects, though I haven't had that issue before.
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@madsap issue is that you used two reagents that competed for the same effect/trigger for effect, so only one of them was taken and used by the system
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