Suggestions: Monster tweaks
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As some of you know, the team is going through many of our spawns and adjusting them to be in line with our vision. Currently we have been going down the list of creatures in Category: Humanoid. I'd like to know what the community has as a priority for spawns that need a looking at. Please give me as much info as you can.
Animals for example is not as helpful as say:
Cormyrean Mountain Bears
- Has 300+hp
- Seems to hit a lot with its AB of X
or
Bandit quest spawns are too hard is not as helpful as
- The 3 elven statues spawning in the bandit quest do 20 dmg a hit
Eventually we will have a complete custom spawn palette but for now would like to focus on things that can have a significant and immediate impact.
Cheers.
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Beech Treants
- High ab/dmg/attacks with dmg red. Requires a group to kill, otherwise avoid at all costs.
Skeleton warriors/chieftans
- Average dmg output is a little to high, usually 15-20 a hit. AB might be fine
Zombies
- These have always been very tough but I like the direction of it. Generally they hit for 10+ dmg, a deeper variety of zombies would be cool moving forward. I know most people struggle with these when spawned in med-large amounts.
Frost Giants
- I've spawned these a few times, generally they come in twos. I understand they should be difficult but I'd maybe limit it to 1 frost giant and two lesser creatures. High ab/dmg/hp.
Lizardmen
- The lowly spawns of these could be a little stronger imo. Low AB/Dmg.
Ghosts
- Insane ability to spot stealthy pcs. Their attack involves a reflex save for an average of 20+ negative dmg. Depending on dc, this may need rework
Bandit Warden
Poison arrows with high ab, spawned in droves in the bandit hullack quest behind barricades is most unpleasant. I'd suggest lower hp if you wanted to keep their spawn number high so that a fireball is mostly a quick answer. Otherwise lower ab. Dmg seemed fair
Displacer Beast
Spawns in 3's in the helmlands and high crimmond. Disarm spaming is a bit much
Young wyverns
Spawns are to many. The action economy results in definitely being con poisoned. Would tighten the amounts per spawn. Their Power level seems fine though
Satyr's - City brewery quest
Way too strong for what level the quest is for. High dmg/ab and other tools at their disposal decimates.
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Trolls
- High AC and high AB, Forest Trolls with their call lightning spell may be over kill
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Remove zombie warriors from the sewers. High damage for an area two low level quests are in
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@V-Rage said in Suggestions: Monster tweaks:
Remove zombie warriors from the sewers. High damage for an area two low level quests are in
Please bug report this, I don't even know why they spawn there. Where are they spotted?
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Black Adder:
Spawned in a group of 4. Every bite has a DC 12 to be poisoned and a DC 15 to be diseased. I feel like one or the other would suffice. The disease is a powerful one as well. I lost 4 strength when it kicked in and damaged my abilities.
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@Puffy said in Suggestions: Monster tweaks:
@V-Rage said in Suggestions: Monster tweaks:
Remove zombie warriors from the sewers. High damage for an area two low level quests are in
Please bug report this, I don't even know why they spawn there. Where are they spotted?
In fairness to Verk, I told him to post it here.
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Hyenas are a bit too powerful, fear howl, decent AB and spawn in high numbers with powerful gnolls.
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What about the Giant miniaturized Murder Geese?
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In some places those geese spawn in groups of 4+ and I love the trolling they do, reminds me of real geese but either reduced spawn numbers or a nerf in power would be helpful.
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- Goose updated 6893
- Hyenas updated 6893
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@Puffy lol
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But it was great to have a goose with the similar stats as a dire wolf as an animal companion..... oh well. Guess I will have to try Wyverns again.
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@Orin1234 I think Puffy updated them by adding a radioactive breath weapon. You may want to keep your goosezilla.
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Ogrillieon Wicce in the ogres quest. They cast improved invis, stoneskin, and elemental shield from the get go. You can't melee attack them and you can't range attack them due to the imp invis so you just stand around bored for awhile taking missile storms to the face because it causes less damage than hitting the monster.
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Mountain lions could be toned down a bit, they have 3 attacks around at 19/14/9 AB
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Not a problem with the spawn itself, however, there are spawns in the Forest of Eyes that are named "Minotaur Steers." Steers are castrated cattle... not sure if that was intentional.
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@DarkDecay not a bug
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@DarkDecay Ogrillions have been updated now.