Bring rogue hp up to 5+con
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Rogue HP is pretty awful, and while I can deal with it; I probably won't play a pure rogue after Klein.
As it stands, rogues get 4+con hp per level, which for melee rogues can mean as much as a single unfortunate attack results in an instant death that cannot be avoided. Rogues additionally have one more hp per level than wizards/sorcs.
I propose its hp be raised to five plus con mod per level, it won't be a significant improvement but the additional padding will makes rogues that want to enter the melee slightly more viable and player friendly.
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Rogues are glass cannons via sneak attack with a variety of skills. If you want more hp multi class and give up some of the rogue stuff. I do not foresee hp changing any time soon.
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I thought the idea was to make pureclasses more attractive?
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@Cadiz - is playing a rogue, and I think he has some issues
@Prof-Misclick said in Bring rogue hp up to 5+con:
Rogues are glass cannons via sneak attack with a variety of skills. If you want more hp multi class and give up some of the rogue stuff. I do not foresee hp changing any time soon.
The point is they are actually quite poor glass cannons compared to other classes. An issue with improving rogues is not pure class rogues, but the buff to fighter rogues, which are in a good place. Upping the damage of a pure class rogue in some way might be worth it, if you want the glass cannon meta.
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Nothing says you have to be a melee rogue though. 75% max hp approx. is sticking around for the foreseeable future while other things are worked on.
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Really the only argument for Pure rogue is rogue feat at 10, but it's actually so good considering the hard cap that I think it's probably fine as is.
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Closing this for now. Who knows, we might even do some kits for Rogues one day in the distant distant future.