WTF?
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Okay this is been an issue for me for some time.
Make things fun for people, get into stories and make your own.
Simple right?
WRONG!!!!!!!!
NO ONE and I mean NO ONE ever wants to just go out and explore. Doesn't matter the character I play. Doesn't matter how many people are playing, all of my sendings or walking around asking. I can't get anyone to help out. I've offered gold, treasure. Nothing gets you people to help. I try my damnedest to keep going, but with only lvling my character alone I might as well just go play fallout again.
If I'm a shitty player and I should just stop playing then tell me. Most of you know who I am. I thought I was going go when I was invited to a fraction. I think it was just pure luck.
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Start killing people and dragging them into the wilds with a DM, that'll get people going out more.
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Best bet is to make a bunch of friends and suggest it to them.
When some character I dont know asks if I want to go wander around the haunted halls with them I will normally say no, not accompanying complete strangers into dangerous places is like my characters last trace of common sense.
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Try and attach a goal to your explorations, even if made up.
Seeking the rare Myconid Diamond in the Underdark.
Hunting the Giant Weretrout of the Immersea Region.
Searching for the lost ruins of YtivitcaboonIt sounds like something plot related and more then just "explore" (which a lot of characters are second-third, for the player and they have possibly already done). DMs sometimes even may just decide to have you find whatever.
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People rarely answer to sending of strangers. Form a group, either by sticking with one already existing and trying to use it for your goals, or crete a new one. Maybe start with always questing with a warrior, and buffing him. That makes it your bodyguard after a while. And once you have a wizard and a warrior, you can go everywhere. Once people start to show up, it's an easy way from there.
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Don't feel bad, if Robert aka Bob were to start making sendings lets go here or there, anyone would either ignore me or suspect a trap or similar, or a waste of time. At least that is my belief, so I wont bother. :D
Myron is good lesson of what happens sometimes when you decide to just do something for someone speaking of great things, or places and you don't even know them.
I know the Malars and Druids, are always in the wild exploring. The Candle Keep as well, are always doing something. Join their faction, work towards joining their faction and that will get you all the exploring you want in the future. Until then, while doing their tasks to join them, you could be doing something like exploring or getting to know people as part of their job.
Hell, sometimes people look at me and they think twice to let me in on their adventure, because I look like I don't even have good equipment to survive what they plan to do. Sometimes is other things, if you ask me that is worst and I deal with it. Plenty of times I have seen how others get to go, and I just have to sit there but I am NOT complaining. Is part of my character.
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people don't go out with random people is bull!
Call for a quest they all come running no matter , call for adventure and you all ignore the person.
Random person makes a call for Jarnek's. You don't know the bloke you go wander over to see what's up. Same guy wants to adventure, no one shows. If you not going out to quest its like you don't want ot help, or if it doesn't concern "your" plot to hell with everyone else.
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as someone mentioned, have a reason..
Such as going to the anaroach, or the mountains, or whatever. -
Since theres plenty of ideas in this thread to spruce up your sendings, I will just say don't take it personal. I have been playing for 4 years, have been in a bunch of dm factions (since you set that as a bar, which its really not), and people still show up to less then half of my sendings to do stuff. Just keep trying, dood, If you keep throwing shit at walls its bound to come out as art somewhere. Besides, the few people who do show up to my sendings tend to have a lot more and much nicer loot then those that don't, so it works out in the end.
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Post the reason and offer something. Needs protection and I will pay 100 coins extra.
Karl would go almost anywhere if the pay is good.
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i had this problem lots previously and still do often.
many people are already in quests and interactions by the time you log in, so try the sending if it doesnt work try again later.
flesh out what you are asking for.
one piece of advice i was given was add ////3-6 or whatever after the sending so people assume it is something 'official'!
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I still remember when Draed wanted to give "that special someone" a flower, I dragged half the server behind me into the stormhorns, searching for a completely random flower. It was fun :D So it can be done!
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Make it sound like a questzorz!
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Exploring for the sake of exploring is a unique trait for few characters. Going out into the wilds to gain wealth, unique items, fame, honour, glory, and stuff, thats the stuff people go for. As has been said, give poeple a reason to head out. When you call for folks to help Jarnek out, you give characters the reason to go. It might be "Helping someone or the city in need". It might be "Wealth generation". But the thing is, you've given a reason why people should go.
Also, if you make sendings over a week or three that you're "questing" for "the lost ruins of Ytivitcaboon", you never know, a DM might pick up on it and think "This guy's saving me the effort of thinking of a rumour, and he's draging folks out with him, this is fun!" You may find something! It may not be the lost ruins, but it may be something awsome. As a DM commented to me, invent your own rumour! If it pays off, the rumour was good, if not, well, not all rumours a good, so go find another rumour!
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Just put //DM QUEST at the end of your sending, people will rush to it!
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Alternately, you can hint at the presence of scantily-clad barbarian warrior women.
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The best advise I can give is "Do something interesting".
How many interesting movies have you seen that start with a bunch of skilled people having the idea to just walk out into a dangerous area to see what happens?
Start your own Mage's Guild
Declare yourself a god
Start building a new town
Become a super-hero/villianI think Caek posted a list of things like this somewhere.
The point is, if people aren't going with you to do things, it's not there fault, it's that you're not giving them a good enough reason to go out and do things. If you want people to go out with you into the wilds for some reason, find people who want to join your guild/worship you/build your town/be your minion and then say that something out there will further this end.
Maybe even try and set some stuff up with a DM ahead of some every once-in-a-while. Before you know it you'll be well on your way to being a god or whatever it is you're trying to do.
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Just put //DM QUEST at the end of your sending, people will rush to it!
I thought you didn't allow it? Now that I know you do, there will suddenly be a hell lotta more ''DM quests'' from now on I asure you. ;)
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A sendings wording helps alot and try not to use the same one twice..i made that mistake with my swamp trips ..first time got a ton of peaple because they presumed it was a dm quest sended time i got three two of which had been the first time and enjoyed it so using different styles of saying basicly the same thing does help alot.
Also when you get the tells saying"dm quest?" or "what quest is it?"just ignore them or tell them to find out icly. -
Just put //DM QUEST at the end of your sending, people will rush to it!
I thought you didn't allow it? Now that I know you do, there will suddenly be a hell lotta more ''DM quests'' from now on I asure you. ;)
I hope you recognize that as a joke.