A shade is the product of an empowerment ritual performed by the netherese in the desert >_>
Latest posts made by Black Rose
RE: How to play: Druids
A)Playing a priest with kooky powers
A druid is not a priest. You live out your particular part of the balance in correlation with your god, but you are not a preacher, you likely don't give a rats furry behind about church rivalries and you're probably more related to your god as a concept (Hunting, Growth, Storms, Disease, etc) then the actual personification thereof.
B)Playing a Greenpeace member
While druids (some moreso then others) do tend to oppose overhunting, and felling forests en masse, most grasp that these things in measured amounts aren't going to unspiral the natural balance into oblivion, and may even be an important part in maintaing the region.
C)Being a crazy savage
Now, being a crazy forest dwelling hermit/savage is certainly a valid concept, but it should be independent of your choice to play a druid. The druid may embrace civilization and take part of it as a factor in the Balance. They may try and guide it (which probably also requires taking part in it), they may ignore it, or they may try and smash it to bits and plant a forest ontop. None are particularly more druidic then the next offering, and druids (especially travelling ones who come to a city to begin with) aren't all born into tribal barbarian societies with a distrust of city folk (again ,a valid conceptual choice, but independent of being a druid)
RE: Voice Set: None
I looked for something to do this awhile back for a mute character concept, but couldn't find anything that worked… If there is one, I'd like to know, too.
Some of the SOU NPC characters have always had no voice in the set when I tried them.
RE: What are my positive ideas for improving stuff?
I LIKE the much greater openness to applications. I would IMPROVE on it by recruiting scripters for those apps that need it to slow down waiting periods. I'd LOVE to see a reduction a bit in the the odd subraces and more of a focus on the unique story/background variations though.
I LIKE the introduction of new faction. I'd IMPROVE upon them by enlisting PCs (either in app form or hiring them a la the first Phoenix Legion set) to gauge an initial interest and provide a more comprehensive introduction period. (Then have the NPC mobilize in from wherever if the faction seems to be of interest). I'd LOVE to see them break away a bit from the semi-military models many have had.
I LIKE the degree of shakeup away from the LG omni-power. I'd IMPROVE upon it by trying to "Grey" out a few areas that seem to have slipped a bit too far into the other bias. I'd LOVE to see the city get a bit more ordered though, in order to improve plot flow, prominently, as it becomes too difficult to get any significant number of players involved without banging into factional walls.
I LIKE the degree of exploration outside. I'd IMPROVE upon it by taking a serious overview of monster spawns and particularly those that're very powerful and don't serve a storyline purpose by their presence, seeming mostly to arbitrarily thwart player explorations. I'd LOVE to see more of the classical D&D forests/dungeons/ruined forts/etc over the Underdarkish explorational focus.
RE: Hey guys, whats the story?
Theres a v5 being developed, though thats as far as the info goes on that.
Still folks online, not as many.
Theres the ever-entrenched Red Harts (now in Eveningstar), the Mage Guild, the Sherriffs, and CoG. Potentially new to thineself is army of undead/monster dudes called the Legion parked out north of town.
RE: Gone with the Win - CoA & PvP
Yeah, I've never seen the lure myself. You become King, but you get immediately NPCed cause thats beyond the PC scope. Being able ot occupy an important sub-seat as an active person would be much more satisfying. (And most NPCed have either lapsed into doing nothing, or become odd shallow representations, compared to when played by the people who actually crafted and developed them)