I honestly think that post by JoeKickAss is worth gold; that's exactly how I feel about low CHA. It doesn't mean you can never, ever lead, but it does enforce it being a pretty situational thing, and even then, always with some strings attached.
Posts made by Jasede
RE: Low charisma characters and Tips for RPing them
RE: Detect Evil: Should it return?
Those are very fair and sensible points, especially considering my rough tone. If put like that it becomes a lot more understandable.
That said to me that just means there should be more criminal elements, more grey or evil factions and more stuff outside town to support evil concepts. It was ten or so years ago but when I played my werewolf the only support I had, read income and XP, came from killing spawns on the road.
RE: Detect Evil: Should it return?
If an evil PC can't deal with being outed or making friends despite some dumb paladin mouthing off he might as well die. Being evil should be challenging. Where is the fun in it otherwise? I'd be bored out of my mind playing evil on this server if paladins really have no detect evil.
I don't even get what kind of argument you could make against it.
"Then they will metagame that they are evil!" - how? It's IC knowledge.
"Then they will not take them on a quest." - so? That's roleplay.
"Then everyone will know X is evil!" - so? Deal with it or drink the potion that will counter the ability.
"Then people know they need to use protection vs. evil to protect from my Wands of Holding!" - see 1
Honestly, if your 'evul plan' is foiled by a paladin going 'you are evil, nobody help this guy!' you must be playing a guy with 8 INT and 8 CHA. Just discredit the paladin, or frame your evil as a good thing, or make friends who don't care, or bribe people, or have an assassin kill the paladin, or even better, kill the paladin and use his blood to summon a demon. jfc, you guys are strange sometimes. It's an in-world limitation and hazard. The game is far more boring without it.
"But Jasede, plot guy X would never have been entrusted with plot device Y if some guy had detected evil on him!"
Yes, so? That just means the story wouldn't be "X was given Y and dastardly used it to do Z" but instead "X BRUTALLY MURDERED the guy who held Y and took it! Someone stop him!" - or anything you want. Stole it. Had demons summoned to reclaim it. Hired murderers. Used political pressure.
On EfU this has never been a problem, why would it be a problem here? What exactly is different? Don't tell me it's because of the focus on 'intrigue' and 'plots', we have that on EfU.
I guess this is a philosophical question: intrigue versus conflict. Being able to more easily lie about your alignment fosters intrigue. But I prefer direct conflict: detect evil facilitates instant hostility, adversity and thus, challenge and fun. No detect evil is pretty carebear.
Spiffy, bring it back! With no restrictions, too!
RE: Alts and Brewing: The Economy, Metagaming, and You
I already NEVER buy potions from a PC brewer unless they have them on their bodies because I hate making them waste their time making potions. If there were an XP cost I would NEVER EVER buy from a PC brewer EVER again because I want to spare some level 11 brewer the sheer agony of losing even a single point of XP.
Seriously, I am much happier paying my 330 for a Haste than waiting on some brewer who may or may not forget my order or get the math wrong or 'have to rest.'