Module Changes
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V8371, Strawman:
- Added new tileset haks to our collection so we can build new areas completely
V8372, Strife:
- Added new reskins and appearances of creatures to continue giving our old game its much needed facelift
- Added Vial of Poison as a new base item that behaves like a potion, which means we can now give each poison its own unique appearance so they can be differentiated. The vials can also stack now.
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V8373
- South Horn redesigned with new tileset, some lore updates
- Tempest Valley redesigned with new tileset and some lore updates
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V8374-5
Minor bug fixes to the new areas
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v8377
- Dragontrail, Drakewood redesigned with a new tileset and lore
- Area descriptions added to areas which were missing them
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v8379
- Slingdyke redesigned with new tileset
- Ogres spawns tweaked
- Wild CARES updated, less brown bears at lvl 4
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V8392
- Falcon's Rest redesigned
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Echo's changes
8380, 8383, 8385 - project and behind the scenes stuff
8388
Craftingreduced levels of cutting and polishing ruby and emerald to 10
Added oak & mahogany spears
removed large/small oak-and-gem, oak-and-web, oak-and-iron shield recipes, also removed from palette
added small & large hickory shields and mahogany shields recipes and added to palette
most recipes updated (see crafting spreadsheet)
Finished setting up the new crafting shops. Set up for NPCs in: Arabel: Interiors (all relevant NPCs),Historic District (Daglar Maermeet), Outskirts: Moonsea Ride (Kanna Grossman, added new NPC (Vashand) for bonecrafting), Hillmarch (Handeren, Jach.)BUG FIXES
https://nodebb.cityofarabel.com/topic/65118/the-frozen-war-loot
https://nodebb.cityofarabel.com/topic/65120/minotaur-undisarmable Minotaur Raider, Minotaur Totem Shaman were not set to disarmable. fixed.
https://nodebb.cityofarabel.com/topic/65031/craftable-kobold-tooth-arrows
typo in recipe for kobold arrows and bolts, fixed both8390
updated NPCs with new crafting shop names in:High Crimmond
Immersea
Collinwood
Irondrake rock8393
Flora updates
Bug fixeshttps://nodebb.cityofarabel.com/topic/65159/only-one-chisel-per-reset
https://nodebb.cityofarabel.com/topic/65159/only-one-chisel-per-reset
https://nodebb.cityofarabel.com/topic/65153/cougar-cloak-ic-recipe-is-missing-the-enchantment-oil8396
Project stuff
bug fix https://nodebb.cityofarabel.com/topic/65168/outdated-description-on-brewery-quest8399
Bugs Fixedhttps://nodebb.cityofarabel.com/topic/65180/mahogany-bow-recipe
https://nodebb.cityofarabel.com/topic/65187/enchanted-garnet-crafting/2Mining
updated "underground" areas to the new mining system
8343
updated summon themes, again (rats, vermin, and elementals are getting some surprises)
Bug fixed: https://nodebb.cityofarabel.com/topic/65195/bone-glue-missing-from-shops
added new crafting recipes for inks, scribing, jewelery. thanks to @EyeOfGruumsh for the new tailoring ideas
more work on flora -
v8400
Ancient Watch Tower updated with new undead, new loot variants and some more lore. Take caution and please report any balance issues
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V8402:
- Continued work on the flora part of the Trinity system
- Added a new quality of life to resting - You will now be informed when you are tired enough to rest, so you wont have to spam the R/Rest button to see how much time is left.
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8401
- fixed a ton of internal bugs that players likely wouldnt have noticed but they were spamming up the errors chatlog
- Elemental Summon 5 boosted a bit after constructive feedback from players
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V8403-V8408:
V8403 Changelog:
- Bug Fix: https://nodebb.cityofarabel.com/topic/65221/haunted-ruins-quest-cannot-be-finished
- Additional work on the Flora aspect of the Trinity resource system
V8404 Changelog:
- Ancient Watchtower quest Look tweak
- Tessaril's Tower quest Monsters tweak
- Clearing up old bugged monsters from the palette
V8405 Changelog:
- Bug fixes to the Resource node aspect of the Trinity resource system, where nodes didnt spawn in the following areas properly:
- King's Forest: King's Abyss
- King's Forest: Queen's Abyss
- King's Forest: Plungepool Caverns
- Underground: Hidden Grottos
- Underground: Deep Chasms
- Added 150+ new placeables to be used by builders
- Added new tileset to be used by builders
V8406 Changelog:
- Additional Ancient Towers quest loot tweaks
V8407 Changelog:
- Updated Elven deity statues appearance in the Hullack Forest
- Fixed incorrect/missing descriptions of crafting materials
- Bug Fix: https://nodebb.cityofarabel.com/topic/65220/draw-plate-items-have-sawdust-descriptions
- Fixed pricing on some items
- Removed prestige points from purchasable items
- Fixed some pelts that were marked as unidentified
- Implemented Suggestion: https://nodebb.cityofarabel.com/topic/65064/transition-giant-s-pass-stormhorn
- Added Worm Wiggle and Trout Backstroke as available potions in Alchemy
- Added Wyvern venom as new Poison in Alchemy
V8408 Changelog:
- Bug Fix: https://nodebb.cityofarabel.com/topic/65235/dune-lizard-cannot-attack
- Bug Fix: https://nodebb.cityofarabel.com/topic/65237/unable-to-download-new-update
- Added 142 new music tracks to be used by builders for areas
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V8413
- New library area available in the Plaza
- New court area available in the Plaza
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V8414
- removed "stolen" flag from pelts and leathers
- bugfix: https://nodebb.cityofarabel.com/topic/65262/bucket-of-bait
- updated appearances of feline craftable bags (will only apply to newly crafted items)
- added new elk-based items https://nodebb.cityofarabel.com/topic/48667/tailoring-leather-working/8
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v8424
- Storm Horns updated with the new trinity system for ores, crystals and resources
- Descriptions added to Storm Horn areas missing them
- Barrenstone loot drop tweaked based of player feedback
- Thematic loot items added to various areas across the module
- Stonelands now offer thematic area loot drop
- The Dead Magic Zone area in the Stonelands has been updated, monsters should not be able to cast any more. Safe magic zones added, with IC hints.
- Fixed the court house transition bug
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v8430
- Updated Stonelands: Snaking Tunnels and Caverns of the Sun with better CARES layout
- Also decorated the areas a little more, added some secrets and added some more interesting features
- Another tweak to the null magic zone
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V8432 Change Log:
Implemented Suggestions:
- Implemented a @Cojak81 's suggestion to add confirmation step of the respawn location when in the Fugue, which will look like this:
New Portraits:
Added new portraits for both players and builders:
- 5x NPC/Creature Portraits
- 14x Human Female Portaits
- 18x Human Male Portraits
Aquatic System Related Changes:
Thanks to the amazing @TheMinionOfArabel we now have dedicated effect icons for Water Breathing, Trout Backstroke and drowning. The first two are already implemented and should give you indication when said spell are active and when they ran out:
Drowning will be implemented as well in near future.
Merchant Stalls and Stores related Changes:
- Adjusted all common summoning tomes to be sellable to stores and in Merchant Stalls.
- Adjusted minimum price of all Merchant Stalls to
2gp
- This is done to accommodate crafters wanting to create raw ingredients and selling them in their stalls for other crafters
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v8440
- 20ish new animals and magical beasts added
- Some current animals have had their appearances updates
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Versions 8449-8450:
Rolled out New Systems:
Trinity Flora Rollout:
- Trinity is a homebrewed natural resources system that allows for a more randomized yet organize spread of resources through the game-world
- The system is split into three sub-systems: Resource Nodes(Ore, Soil, Gems, etc), Flora and Fauna
- We are slowly rolling out the second sub-system of the three: Flora
- We are doing so gradually and over time, so you should see a change pretty soon
- Each Flora will have its own unique look(And portrait!) as well as their produce(No more using the same leaf appearance for all plants)
- For cutting down trees you will need to attack them to chop them down and must be using either Wood Cutter's Axe or Gardening Sickle to do so. While the sickle allows cutting of trees for more classes, bear in mind it's far less productive than the axe!
- Flora unlike resource nodes are divided into two big groups: Wild Flora, which will spawn around the server on its own, and planted Flora which you can plant in planting zones. These planting zones will be visible in your minimaps.
- Locations of planted Flora will be persistent and the same flora will appear there after a reset. This is not the case with Wild Flora.
- A plant has multiple produce now. You will notice some of them also have flowers/fruits/nuts that have a unique use property. This means they serve as either seed pods(I.E Apple) or seeds themselves(I.E Almond). You can then plant them in dedicated planting zones when you find them. What planting zone matches, which Flora? That is for you to learn!
- Most importantly: The Flora system employs a germination process. A plant will make its life from Seed all the way to mature. Some flora types will have a very short germination process(Mushrooms, Roots, and Flowers), while others much much longer(Trees).
- A Flora placeable is no longer always there to give you produce and after a random amount of picking/harvesting the plant will die. If it's a Wild flora plant, after a short delay another Wild flora will start its germination process around the area. If it is a planted flora you will have to make sure to replant one from the seeds you have.
- The new sub-system is also completely covered by our BI system so that we can monitor all numbers related to it
- As with any new system - Please report any issues/exploits you find
- If you have any questions feel free to ask me personally or in the #crafting channel in Discord
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8449-8453
Areas updated to the new Trinity System (Resource nodes & Flora):- Outskirts: Calantar's Road
- Calantar's Road: Blisterfoot Inn
- Calantar's Road: Aunkspear
- Arabel, Outskirts: East Way
- East Way Road: Masoner's Bridge
- Arabel, Outskirts: Moonsea Ride
- Moonsea Ride: Slingdyke
- Moonsea Ride: Stonebolt Trail
- Moonsea Ride: Griffon Hill
- Moonsea Ride: Gnoll Pass
- Outskirts: High Road
- High Road: Haunted Halls
- High Road: Stonecliffs
- King's Forest, Dhedluk
- Dragon Trail, Drakewood
- Bospir
- East Way Road, Masoner's Bridge
Areas added to Trinity System for Flora (were already set up for resource nodes)
- Under Passages: Ankheg's Pit
- Under Passages: Depredate Drift
- Under Passages: Mist Runner's Delve
- Under Passages: Shepherds Den
- Under Passages: Starwater Flow
- Dragon Trail, Hillmarch
- Dragon Trail, Hillmarch Mines
- Helmlands, Mycelium Grove
Areas Set up for Flora but not yet for Resource Nodes
- Helmlands, Hyphea
- Helmlands, Lamella
- Helmlands, Mycelium
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8467
Main Hullack Forest areas reworked, a mix of new areas and redesigned old ones
New fox variations added