Change the Courier Quest
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This quest needs to either pay out every time you find a new part, or it needs to be CONSIDERABLY shortened.
I've been at this for almost a half hour, died more times than I can count because of spawns on the road and I'm not sure I'm more than halfway done.
I know this was requested, and I'm all for this type of quest being ingame but I don't imagine I can even finish this to test it.
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@HellzYeah said in Change the Courier Quest:
I've been at this for almost a half hour, died more times than I can count because of spawns on the road and I'm not sure I'm more than halfway done.
The road should be relatively save for low levels, so I believe this to be the main issue. I need area names and creature names of where the deadly spawns where.
The idea is that you either spend a LONG time walking along the roads, or you take the shortcut through the much more deadly wilderness.
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I can echo HellzYeah thoughts. Think this quest is terrible, having completed it a few times using different methods.
Could at least put some random chance to get lore at each NPC at the end of it, of the on going plots, villages, secrets we can go after to find out. Secret word to a hidden place.
Maybe Dewdrop could spawn randomly at each location, so the quest may end quickier.
Anyhow, two cents.
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Would giving a XP reward for each npc found help?
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It's meant to be run once on a PC to help them explore the server and get them familiar with it...
Not something to be on every pc.
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Each found NPC will give 25 xp, they also tell lore about the settlement they are within.